Snow biome, PoC dungeon generation
Hey all, Today, we are releasing our snow biome and our WIP dungeon generation system. Enjoy!
Developer posts and news about this game.

Hey all, Today, we are releasing our snow biome and our WIP dungeon generation system. Enjoy!

Hey all, today we are adding the following things to the game Fixed a bug where villages/cities would sometimes not spawn (race condition) Added icons to the world map Added a chat with commands. Check it out using "/help"!

Hey all, today we are launching an update to the playtest. We have overhauled the UI, implemented the basics of a world map and added the start of mega cities to the plains biome.

The engine has been updated to a new stable Godot version, integrated with 1.64 steamworks.

Hey all, today we added the grapple to the game. Newly created characters spawn with it in their inventory. In the future there will be a trader for these items. Good luck!

Hey all, in today's update, I am introducing both gliders and boats! For now, you can only get these items by creating a new character. Your new character will spawn with these items.

Hey all, As some of you may have noticed, the multiplayer became beyond broken after the last few updates. It should be fully functioning again. If not, please reach out to me in the Discord server! Added armor to Voxel Throne. You have: Chest armor Shoes Gloves Shoulder armor He

Hey all, Some new updates on the playtest Added active abilities to the game. Newly created characters have an explosion and a smash ability that you can equip in the inventory. Made holstering weapons possible Mana bar is now functional Added a toggle for screen shake Implemente

Hi all, Today I added the quest system to the game! There are currently kill quests implemented (kill x number of enemies of x type of x level). Go check out the NPC in the village!

Fixed a performance bug that made the whole game lag when the minimap was turned on.

Hey all, here a quick overview of all the stuff in this patch: Migrated to new Godot version (from 4.5 to 4.7 beta) Added facial hair options in the character creator Reworked weapon generation. Now it is based on pre defined weapon templates. Added stat requirements to items Add

In the latest version of Voxel Throne, it is now possible to rebind controls!

Fixed an issue where explosion sound would be super loud Added fully functioning minimap. With indicators for player locations (also your friends!) and the ability to zoom (currently bound to "1" and d-pad down, will be rebindable once I add a controls menu). Added the option to

Voxel Throne now has controller support! There is a known issue with controllers and color pickers in the character creator. Sadly, it will take some serious work to fix this, and I do want to spend time on other aspects of the playtest first.

After some bug reports came in, turned out we broke multiplayer. It is back up and running now!

After another day of the playtest, we have some more bug fixes! We also started implementing controller support into the playtest. Updated the main menu. Repositioned camera, slowed down rotation speed and repositioned camera. All in an effort to reduce motion sickness Fixed an i

Today, we received many bug reports. We fixed the following: Fixed an issue where the tree trunk would change material when changing the race in the character creator Fixed a bug where dualwielding enemies could be holding weird weapons in their off hand (bow, staff, heavy weapon

With the many improvements and additions to the game, Voxel Throne is ready for a public playtest! Please note, the game is still in super early development stages!