Until I Have You

Wormwood Studios · Digital Tribe

Released
Apr 4, 2016
Platforms
WindowsLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Controller Update

    -This is a rather major update, and very delayed given the release of the game, but this hopefully fixes all the related issues that have surfaced with the controllers, also supporting a bigger number of them.

  2. Developer post

    Minor update

    Hello, Cyberpunks! Minor update: -Fixed an issue when loading the game (graphical glitch) -Fixed the sprite oldest crash (though that means that I had to remove the reflection frames/effect from the game), but fixing a crash > visual effect.

  3. Developer post

    Minor update

    Hello, Cyberpunks! Minor update: -Fixed an issue when loading the game (graphical glitch) -Fixed the sprite oldest crash (though that means that I had to remove the reflection frames/effect from the game), but fixing a crash > visual effect.

  4. Developer post

    Update Controller

    -Fixed some issues regarding the detection of controllers in general and specifically at DS4

  5. Developer post

    Update Controller

    -Fixed some issues regarding the detection of controllers in general and specifically at DS4

  6. Developer post

    UPDATE Midsummer

    Hey cyberpunks! Did some minor adjustments on two of the bosses of the game. -Chapter 5, Cinque is now a shorter run on normal difficulty mode. -Chapter 6, Shay's bombs now don't deal any damage as they are thrown into the stage on normal difficulty mode.

  7. Developer post

    UPDATE Midsummer

    Hey cyberpunks! Did some minor adjustments on two of the bosses of the game. -Chapter 5, Cinque is now a shorter run on normal difficulty mode. -Chapter 6, Shay's bombs now don't deal any damage as they are thrown into the stage on normal difficulty mode.

  8. Developer post

    AGS Awards Results

    Brought 3 AGS Awards home!! (Programming, Non-Adventure and Gameplay). Competition was hard this year! Congrats to Kathy Rain for winning Best Game and to all the other nominees!!

  9. Developer post

    AGS Awards Results

    Brought 3 AGS Awards home!! (Programming, Non-Adventure and Gameplay). Competition was hard this year! Congrats to Kathy Rain for winning Best Game and to all the other nominees!!

  10. Developer post

    Addition: Pause Game when cycling weapons

    Now, (off by default) you can select an option from the options menu where u can pick to have the game pause when u cycle through weapons.

  11. Developer post

    Addition: Pause Game when cycling weapons

    Now, (off by default) you can select an option from the options menu where u can pick to have the game pause when u cycle through weapons.

  12. Developer post

    AGS Awards

    The votes for the AGS Awards (where the game has been nominated in 9 categories) are up!! If you want to show your support (which we'll appreciate endlessly) Go here: If you don't have an AGS account you'll need to make one, I believe.

  13. Developer post

    AGS Awards

    The votes for the AGS Awards (where the game has been nominated in 9 categories) are up!! If you want to show your support (which we'll appreciate endlessly) Go here: If you don't have an AGS account you'll need to make one, I believe.

  14. Developer post

    Update 10.2 Minor fixes on Chapter 12.

    -Fixed an issue with Chapter 7 Boss's HP that would end up showing up the wrong health bar. -Fixed an issue with Chapter 12 Stage 4 Speed Gates collision. -Fixed an issue with Chapter 7 Boss, whereas by TIME-DILATION you could move over the obstacle. -Now mines on easy mode deal

  15. Developer post

    Update 10.2 Minor fixes on Chapter 12.

    -Fixed an issue with Chapter 7 Boss's HP that would end up showing up the wrong health bar. -Fixed an issue with Chapter 12 Stage 4 Speed Gates collision. -Fixed an issue with Chapter 7 Boss, whereas by TIME-DILATION you could move over the obstacle. -Now mines on easy mode deal

  16. Developer post

    AGS Awards Nominations

    Somehow, this isn't an update. Surprise, surprise. We got 9 Nominations on the AGS Awards (the winners have not been announced). In details the nominations are: Best Game Created with AGS Best Non Adventure Game Created with AGS Best Gameplay Best Background Art Best Character Ar

  17. Developer post

    AGS Awards Nominations

    Somehow, this isn't an update. Surprise, surprise. We got 9 Nominations on the AGS Awards (the winners have not been announced). In details the nominations are: Best Game Created with AGS Best Non Adventure Game Created with AGS Best Gameplay Best Background Art Best Character Ar

  18. Developer post

    Update 10.1

    -Fixed a minor visual glitch on Chapter 4 Stage 3. -Now the back button on the main menu displays proper information. -Fixed a visual glitch for the Chapter 12 Boss. -Did another patch for the Sprite::Oldest Crash, which refuses to die (This time I'm very certain however, cause t

  19. Developer post

    Update 10.1

    -Fixed a minor visual glitch on Chapter 4 Stage 3. -Now the back button on the main menu displays proper information. -Fixed a visual glitch for the Chapter 12 Boss. -Did another patch for the Sprite::Oldest Crash, which refuses to die (This time I'm very certain however, cause t

  20. Developer post

    Update 10.0 (UPGRADE YOUR SUITS!)

    -Now, an upgrade option menu is available when you finish a stage. The game notifies you when UPGRADES are possible, you can gain points from the COMPLETION RATING of each stage up to 100% per stage. In specific you can upgrade the following things: A) DAMAGE IN WEAPONS: - Bat -