v1.4.1 - Controls hotix
Doing some tinkering to make controls more intuitive and easier to modify without messing up the input scheme
Developer posts and news about this game.

Doing some tinkering to make controls more intuitive and easier to modify without messing up the input scheme

Hello all! This update introduces some big UI changes, mostly to the main menu. Hopefully this helps make everything a little more cohesive, and finally getting rid of that game jam feel. Thanks, CmnCreeper

Fixed an issue where controls could not be set properly due to an overlap in default controller ui_cancel buttons and the back button for gameplay behavior

With this update, the Darkened Halls file size has been decreased by 55%! This has been accomplished by trimming some unnecessary texture redundancies and compressing similar sprites using the appropriate video codecs. Simultaneous loading of multiple large sprites was also mostl

A small post-launch update to bring some Godot 4.6 features in, as well as to clean up some animations (new jumpscare in particular!)

Hello everyone! Darkened Halls is out now on Steam! I hope you all enjoy playing it as much as I have; keep an eye out for secrets, and who knows? Maybe more will be added as time goes on. Thank you all so much, it's been a very cool experience for me to release a game on Steam!

Hello Everyone! The Darkened Halls Demo has just been released; you can now play through the tutorial and first day to prepare for the upcoming release! Unfortunately I missed the deadline to submit to Steam Next Fest; better luck next time I supposed. Either way though, I believ