Developer posts and news about this game.



Pawtch 7 — 15/05/2026 Main Branch — v0.1.1.7 The demo is now around 75% patched and fixed. This is probably the best time yet to give Gravediggers a try. From now on, patch frequency will slow down a bit as we shift focus toward adding new gameplay features and content. Big annou


Pawtch 6 — 11/05/2026 Main Branch — v0.1.1.6 What started as a small patch turned into a pretty massive update. Rework Main Hub V2 is here. The roof height has been increased by 20 meters to better fit the new controller movement and reinforce the sense of scale and gigantism. Im

This patch releases one huge feature => The controller rework. This has been in the works for a week now !! Features New player Controller Readable notes that can be found in the world (only one for now in the lobby, but expect 3-4 per patches) Added debug commands to spawn a

Devlog #6 is out ⚒️ This week in Gravediggers: • Bug fixes and gameplay improvements • First look at the new player controller inspired by Sauerbraten 👀 • The road map for the next systems.

This patch is quite small because we are working on reworking some core features in the background. Yeah, there is soon going to be a full rework for the player controller and for the car. We are still working on the faction system. You can expect the new player controller to be


This patch is all about improving stability, giving more feedback to players, and making the game look better. There might be another small patch later this morning. for some minor issues. In parallel, we are reworking the player controller and working on the faction system. Expe

Fixes: Performances are 30% better now (yeah, we managed to push that a bit further than in the beta branch) Build is now only 1 GB (50% less than last patch) You can't get too close to the customization anymore You can't get stuck anymore on the customization panel We reordered

Fixies : Performances are 25 % better now Build is now only 1 gb (50% less then last patch) You can't get too close from the custimization now You can't get stuck anymore on the customization panel We reordered the project, removing unused file (it took so much time, but man it f

Fixies : Some session were not starting due to late joining or reconnection The body has spawned a message that wasn't shown to everyone There are now two cars, because there is a bug with having the third player in the trunk. So until we figure out a solution, you'll have 2 cars

A new devlog for you to follow the dev. It is a shorter format. But goal was to keep everyone updated. There is soon going to be some announcements about the game. Enjoy and have a nice day.


Week 7 - Coffins, Curses and Cell Shading This was an extremely productive week. Should I stop right there? Should I just take your trust for granted? Everything is in the title, right!? Ok, I admit there were some struggles. But what's the point of making anything if you don't e

GraveDiggers - Devlog 1 The studio : 4H2Cstudios is composed of 8 peoples. We've got 2 3D artists, 1 Marketting, 2 Devs, 1 Writter, 2 2D Artists. We all love video games so much that we chose to work in this welcoming industry (not really welcoming). We almost all met throught ga