Obscured HUD element, saving of display options
added HUD target boxes when the player or enemies are obscured by obstacles added saving and loading of the display options to/from the playerprefs
Developer posts and news about this game.

added HUD target boxes when the player or enemies are obscured by obstacles added saving and loading of the display options to/from the playerprefs

Added display mode selection in the options Added VSync selection in the options Added gamepad aim assist (slowdown when the cursor is over the target) Fixed delivery drone flying out on player taking damage

Added 4 new turret types Added 2 new upgrades Enemy mech's armor and HP now scale with difficulty

Improved readability of crater textures on the City 38 level Improved readability of mountain textures on the Appalachian Mountains level Improved the look and readability of AOE surface textures Reduced the slowdown amount on all AOE surfaces Fixed the fire effect being invisibl

Added enemies protecting the Mobile Nuclear Device Fixed the main base door being open at the start of a run and opening each time you start a mission Improved AI detection of being hit. Shooting one member of a squad should now alert everyone in the squad Improved the look of th

Reworked how the upgrades are unlocked - you now have to pick them up and extract with them Fixed each extracted upgrade object unlocking more than one upgrade Added a small Delivery Drone that physically picks up upgrades and Fusion Cores Increased Turret unlock probability Chan