Hardware Friendly Framerates
Patch 1.11 Adds a framerate limiter option to reduce the stress on Graphics Cards. Caps the FPS to around 60.
Patch 1.11 Adds a framerate limiter option to reduce the stress on Graphics Cards. Caps the FPS to around 60.

Patch 1.11 Adds a framerate limiter option to reduce the stress on Graphics Cards. Caps the FPS to around 60.
Patch 1.11 Adds a framerate limiter option to reduce the stress on Graphics Cards. Caps the FPS to around 60.
Patch 1.10 improves the Auto-Scavenging UI Also reduces frequency of units getting stuck in battle.
Patch 1.10 improves the Auto-Scavenging UI
Also reduces frequency of units getting stuck in battle.

This Patch fixes a Campaign mission late in the Dominion Arc. Removes Squad restrictions so you can take a full squad on the mission. Also fixes Stun Dart description.
This Patch fixes a Campaign mission late in the Dominion Arc.
Removes Squad restrictions so you can take a full squad on the mission.
Also fixes Stun Dart description.
This Patch rolls together the latest updates to Tempest Citadel, with improvements to gameplay, UI and text quality. 1.06 Improved text quality Mission text improvements. 1.05 Much improved squad responsiveness to orders Escape key to closes open panels 1.04 ETA timers in the med
This Patch rolls together the latest updates to Tempest Citadel, with improvements to gameplay, UI and text quality.
1.06
Improved text quality
Mission text improvements.
1.05
Much improved squad responsiveness to orders
Escape key to closes open panels
1.04
ETA timers in the medical and ship panels.
1.03
Improves Autoequip selections and Job changing equipment layouts to give your squad better perfomance in battle.
Also fixes a large number of typos in the Research Descriptions and Engineering files that had been overlooked during proof reading... I missed them in my word count too - it is now at 60,000+ words.
Also fixed some UI issues in Cryo and Crew Status.
Improves Autoequip selections and Job changing equipment layouts to give your squad better perfomance in battle. Also fixes a large number of typos in the Research Descriptions and Engineering files that had been overlooked during proof reading... I missed them in my word count t
[Patch 1.03 has been withdrawn. Steam should update to 1.02 automatically]
Improves Autoequip selections and Job changing equipment layouts to give your squad better perfomance in battle.
Also fixes a large number of typos in the Research Descriptions and Engineering files that had been overlooked during proof reading... I missed them in my word count too - it is now at 60,000+ words.
Also fixed some UI issues in Cryo and Crew Status.
Players are really getting deep into the details of the Simulation and the later Campaign gameplay. This patch has a number of minor fixes, as well as a serious change to the medical outcomes of some of the hardest story missions. This should make the game a bit more friendly and
Players are really getting deep into the details of the Simulation and the later Campaign gameplay. This patch has a number of minor fixes, as well as a serious change to the medical outcomes of some of the hardest story missions. This should make the game a bit more friendly and consistent.

I'm happy to say the game has been stable and almost entirely bug free on Day one. There's just a few minor fixes here: 1) Module Upgrade can get Stuck 2) "Shout" when you interrupt and exit Intel Simulation 3) Perks should not be saved with Loadouts 4) Missing Trashcan for Modul
I'm happy to say the game has been stable and almost entirely bug free on Day one. There's just a few minor fixes here:
1) Module Upgrade can get Stuck
2) "Shout" when you interrupt and exit Intel Simulation
3) Perks should not be saved with Loadouts
4) Missing Trashcan for Modules until you get 2nd Ring
Tempest Citadel has been released! Your mission, Captain, is to lead your crew of 100 skilled explorers to a distant planet to follow the call of an ancient alien race. Tempest Citadel is a team management game with a vivid storyline. Deep research and base building mechanics and
Tempest Citadel has been released!

Your mission, Captain, is to lead your crew of 100 skilled explorers to a distant planet to follow the call of an ancient alien race. Tempest Citadel is a team management game with a vivid storyline. Deep research and base building mechanics and a 10 hour single player campaign.
The game sits astride traditional genres, with very light RTS themed combat and a focus on R&D and improving your crew of 100 unique characters. That's not to say the combat is not tough - but it is more about careful large scale strategies the the base and equipment levels rather than dwelling on the intricacies of combat on the ground.
Tempest Citadel is deep. As the game progresses you expand the gameplay possibilities as you expand your Citadel. There is a huge variety of content: weapons,armor, equipment, psi skills, psychotropic tatoos, robotic and synthetic augmentations, perks, insight upgrades, playable critters, enemy factions... so much to earn, to own, and ultimately master to conquer your foes and ultimately your fate.
Tempest Citadel has a rich storyline and lore, at around 50,000 words - the size of a short novel - you can soak up the setting... or not! For players who want to get straight to the action the story can be skipped past painlessly, and there are helpful summaries of missions and lore texts to keep you up to speed with less reading.
As a developer I value your time as a player. Also most every aspect of Tempest Citadel is devised to give you control - both with handy time accelleration controls, but also AI automation to take care of the micromanagement when you want to focus on other aspects of the game. So for example, if you've just made some excellent miniguns your strongest squaddie can automatically equip it out of stores ready to go on mission - but if you prefer you can manually equip him instead to suit a specific strategy.
You enemies are fearsome, but they can be overcome with the right strategies. Be it matching damage types to best damage their specific weak points, or equipping weapons with a suitable range to take on aerial or dense mobs. You can preview and even simulate the results of battles once you have the "Far Scan" module. The game can be punishing, but experimentation and R&D will win the day.
I've had a great time developing Tempest Citadel with the help of an amazing team of talented artists, writers and musicians - I hope you enjoy your time as Captain of the Tempest Citadel!
Tempest Citadel - Buy Now on Steam!
Tempest Citadel goes on Sale 11:00 UTC 17th April, just a few hours to go!
Tempest Citadel goes on Sale 11:00 UTC 17th April, just a few hours to go!

Less than a week to go Captain - Time to enter Cryo Sleep, I'll wake you when we arrive!
Less than a week to go Captain - Time to enter Cryo Sleep, I'll wake you when we arrive!

Less than a week to go Captain - Time to enter Cryo Sleep, I'll wake you when we arrive!
Less than a week to go Captain - Time to enter Cryo Sleep, I'll wake you when we arrive!

We've had a great response from the Pre-Release Twitch/Youtube crowd - thanks everyone! Add us to your wishlists and get ready for blast off on 17th April !
We've had a great response from the Pre-Release Twitch/Youtube crowd - thanks everyone! Add us to your wishlists and get ready for blast off on 17th April!

We've had a great response from the Pre-Release Twitch/Youtube crowd - thanks everyone! Add us to your wishlists and get ready for blast off on 17th April !
We've had a great response from the Pre-Release Twitch/Youtube crowd - thanks everyone! Add us to your wishlists and get ready for blast off on 17th April!

I'm happy to announce that Tempest Citadel is ready to launch on 17th April. Add it to you Wishlists now! Press and review keys are available on Keymailer and Curators Connect. And you also can contact us directly here: [email protected] Tempest Citadel Lead a skilled cre
I'm happy to announce that Tempest Citadel is ready to launch on 17th April. Add it to you Wishlists now!
Press and review keys are available on Keymailer and Curators Connect.
And you also can contact us directly here:
[email protected]
Lead a skilled crew into dangerous lands in this new sci-fi strategy game from Aartform Games. Balance R&D and strategic combat over a single player campaign full of twists and colorful characters.
Blends the Team Management genre with 4X Grand Strategy to make a game that favors long term strategies and bold leadership.
Build a citadel in the sky and equip yourself with a fusion of 4 cultures technologies. Hundreds of tech items to research, perks, skills, roles, traits, jobs, tactics... you have choices with far-reaching consequences. But as you turn your crew into their ultimate form - will you leave your humanity behind?
An Indie game Developer based in London UK, also produces 3D Sculpting software. Headed up by Simon de Rivaz, a BAFTA winning game developer.
Spice Road
Curvy 3D
I'm happy to announce that Tempest Citadel is ready to launch on 17th April. Add it to you Wishlists now! Press and review keys are available on Keymailer and Curators Connect. And you also can contact us directly here: [email protected] Tempest Citadel Lead a skilled cre
I'm happy to announce that Tempest Citadel is ready to launch on 17th April. Add it to you Wishlists now!
Press and review keys are available on Keymailer and Curators Connect.
And you also can contact us directly here:
[email protected]
Lead a skilled crew into dangerous lands in this new sci-fi strategy game from Aartform Games. Balance R&D and strategic combat over a single player campaign full of twists and colorful characters.
Blends the Team Management genre with 4X Grand Strategy to make a game that favors long term strategies and bold leadership.
Build a citadel in the sky and equip yourself with a fusion of 4 cultures technologies. Hundreds of tech items to research, perks, skills, roles, traits, jobs, tactics... you have choices with far-reaching consequences. But as you turn your crew into their ultimate form - will you leave your humanity behind?
An Indie game Developer based in London UK, also produces 3D Sculpting software. Headed up by Simon de Rivaz, a BAFTA winning game developer.
Spice Road
Curvy 3D