Soup: the Game

Dewdrop Games

Released
Mar 18, 2016
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

13 posts
  1. Developer post

    v0.8.21 — harvester ping-pong, recall VFX, local bot matches

    Harvesters ping off each other. When two collide they bounce, and now there's a sound for it. A swarm of them starts to sound almost musical when they cluster. Recall now has a visual effect. A gravity-lens distortion follows the recall — you can see units being pulled, not just

  2. Developer post

    Play with Bots & Smoother Online Connections

    Hey soup lovers! Fresh update just dropped: Play with Bots — You can now play local matches against bot opponents right from the main menu. Pick your map, hit Play, and jump straight in — no internet required. Improved Online Matchmaking — When connecting to online matches, a new

  3. Developer post

    Weeks 5-6: From Tech Demo to Game

    Main depot now matches the dev branch. If you were waiting for "stable"—this is it. Here's the honest truth: everything so far was a technical demo. Networking works. Physics works. Hunter AI can prowl and guard and hunt in packs. Harvesters gather and return. Mines orbit and pul

  4. Developer post

    Week [4]: Dev Branch Goes Live

    Switching the main Steam depot to the new build this week. The legacy version had show-stopper bugs on Windows. New one runs clean on Windows, Mac, Linux, and Steam Deck. If you've been on the beta branch, you're already playing it. Built a simplified "retro" skin system for fast

  5. Developer post

    Week [3]: Levels, Faction Skins, Platform Update

    Level design progressing. Building tutorial levels that introduce controls one at a time—right now working on hunter mode cycling between guard (orbit and intercept) and prowl (patrol territory, ambush intruders). The goal is levels where players learn by doing, not reading. On t

  6. Developer post

    Week [2]: Mines, HUD, Level Design

    Mines are behaving properly now. They orbit the core, maintain spacing with neighbors, and break formation to snap at nearby threats before drifting back. Simple rules, emergent flocking. Still more to do on unit behaviors—hunters need to get smarter and torpedoes aren't done yet

  7. Developer post

    Simple Rules, Mesmerizing Results

    Oh boy, they really don't have to be smart to be agents. New mine attack modes are in. Each mine runs simple rules: maintain orbit distance, match neighbors' speed, snap at anything hostile within range, return to formation. The result? Swirling flocks that look almost intelligen

  8. Developer post

    Soup is back. For real this time.

    Hey everyone, Yes, we're still here. Yes, it's been years. You were right to call the project dead—it was. Here's what happened: we rebuilt the entire game from scratch. New engine, new netcode, new everything. The old codebase couldn't do what we needed for proper competitive mu

  9. Developer post

    Opening our task tracker

    Hi folks! In the spirit of openness and transparency, as well as , , we decided to open our task tracker. For now, it just contains coder tasks only, but that may be quite enough to reflect our progress accurately. Also, hereby I promise to actually keep track of things in there.

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  12. Developer post

    Units just got smarter!

    Hi folks, and thanks for all your feedback. As you clearly stated in most of the discussions, getting some nice interface with at least sound controls should become our priority. So be it. But hey, look what happened before you spoke your mind, when I was happily playing around w

  13. Developer post

    Units just got smarter!

    Hi folks, and thanks for all your feedback. As you clearly stated in most of the discussions, getting some nice interface with at least sound controls should become our priority. So be it. But hey, look what happened before you spoke your mind, when I was happily playing around w