HyperSandboarding update and reset bugfix
Hypersandboarding has lots of changes - scores will be wiped Reset bug from resetting while a triggerable is moving is fixed - thanks to Tovac for the report
Developer posts and news about this game.

Hypersandboarding has lots of changes - scores will be wiped Reset bug from resetting while a triggerable is moving is fixed - thanks to Tovac for the report

Lots of little bits of polish before early access - main changes are: -improve ghosts -fix different starting level state in levels with motion -hand grabbing on board -improve replay system -visual upgrades to some levels -ui tweaks -new camera setup

Longboard and 4motor will have their records wiped, also they are both likley to have more changes and need wiping again - feedback on their current state would be great Longboard is intended to work best when flat - not goosing 4-motor has a different kind of hover engine and la

Missed writing patch notes for a while, but a compressed version of changes since last notes are: -removed v1 ghosts, v2 ghosts now everywhere -Fixes the the player animation -simple custom level support and online editor -More stats and info on previous runs -upgrades to tutoria

New Ghosts - full player quality Custom level support New medals and UI upgrades Improve character animation Lots of level tweaks Lots of minor fixes

5 New maps! -StarterStation -UpAnOn -NoWayUp -TriDesert -LavaDrops Easier to get up when upsidown fix several secrets and times Lots of UI fixes, particularly for gamepad

-Cloud valley jump tut level -Tut text doesnt get blocked by level geom -fix alignment on trigger circle

Tweaks to some levels, marking shortcuts on fractured and skyscraper Improved tutorial Fix audio controls not working on first launch other minor fixes

-Accelerate in both directions brakes -Diagonals on single stick controller work well -Reset to checkpoint restores level state to the time of touching checkpoint -New "shortcut leaderboards" - keeping some of the game breaking shortcuts open, but Putting on their own leaderboard

Gamepad can now be used with one or two sticks There's been some optimisation, and improved lighting on low settings

New level, SideSlopes Deltaclimb upgrades Lots of bugfixes and polish

Trying out a slightly shorter board! Also some VFX tweaks, upgrades to ghosts - and lots of UI upgrades, better volume controls, returning to level select menu remembers last selected level, etc

Ghosts have been upgraded - options for local/remote ghosts, and a preview of it on the pre-level menu Also a bunch of bug fixes, and optimisation!

Hovertron is getting good! Since playtesting started, we've been doing huge amounts of visual enhancement, added a few new levels, been refining the players motion, upgrading graphics all over, doing lots of UI work, adding the ability to race friends ghosts Patch notes may be qu