Sep. 22, 2026 - playtest version 0.6.1
Lots of tweaks and changes, redid the monster ai but there's still a few kinks to iron out. Idk if yall are actually reading these so no changelog until someone asks me to.
Developer posts and news about this game.

Lots of tweaks and changes, redid the monster ai but there's still a few kinks to iron out. Idk if yall are actually reading these so no changelog until someone asks me to.

This update fixed like four pages of bugs. Not listing them all here but the game SHOULD be playable all the way to cave (the new level that's halfway done). Also set the code on every locked door (minus the one in Sewers) to 1111.

I watched someone play my game and get stuck on Office for half an hour so I went over the whole level and added text which (assuming it works) should tell you what buttons to press now. Also added a monster and fixed the door in garage not opening and softlocking the player in t

Ive been doing nothing but working on this game for like ten hours a day this past week and I've made more progress on the gameplay now than I have the past six months. Assuming I didn't miss any major bugs, you should now be able to play through the entire game with monsters and

I finally fixed the savefiles! Few other changes but for now expect lots of half-finished systems to be completed soon. Not a long changelog this time because I'm in the middle of making a codex system and thats a way better use of my time.

YES FINALLY IT WORKED you guys how no idea how hard it was to push this update There's been quite a few changes this past month even with exams in the way - All main indoor levels (so not office or warehouse) are now loaded in one "master level," and will load and unload dynamica

I forgot to change the name of the root folder from "Windows" to "AnomalyCorp_Windows". This is the reason you have been getting an error when trying to open the game. If this ever happens in the future and you get an error saying "can't find AnomalyCorp_Windows/Windows/AnomalyCo

Hello anomaly corpians! This is the first patch in a while, and to celebrate it finally being out, I've decided to start naming my updates and writing a bit about the updates instead of just listing updates. Of course, I will still list everything I changed (with lots of helpful

Another variety patch! I have: - added a new monster to storage - added achievement support (images missing) - added a secret area to sewers - added a gate blocking access to the secret area in storage - Made some minor tweaks to sewers - gary can pathfind through stairs in all p

This new update brings a variety of changes to the playtest: - decreased file size of installation by removing all content not directly related to the playable levels (i.e. imported into a fresh project) - removed all unfinished levels (hospital, lab, warehouse) and the tutorial

All-around patch which includes a revamp of office, improvements to garage, creation (but not implementation) of the new warehouse level, and subtitles which show up when entering a level - Changed Amal's mesh - Amal's spotlight changes color depending on alertness - blue for idl

Spent all day fixing major issues, mostly audio-related: - Changed the Amalgamation's sound to be less annoying - Added a sound for Gary for when he's not chasing the player - Added movement sounds for Anarie - Updated Anarie's teleport code - should hopefully teleport every 15 s

This is the first update! I did the following: - Revamped the Station level, added generators which need to be activated to open the third part of the level - Added audio cues to all three monsters which currently appear in the game - Added stamina - Added volumetric fog to all l