Code Tycoon - Update 1.48.1
Bug Fixes The founder's own training can now be stopped - including a train-to-max plan. The running course's language card offers Cancel; the fee already paid stays spent, levels gained stay.
Developer posts and news about this game.

Bug Fixes The founder's own training can now be stopped - including a train-to-max plan. The running course's language card offers Cancel; the fee already paid stays spent, levels gained stay.

Code Tycoon is getting multiplayer: to compete with your friends, or to build something together. The question we hear most often is: can I play this with my friends? Not yet, but we are working on it. This post explains the plan. To be clear up front: multiplayer is in developme

New Features Testing has consequences: what you do not find, the client does. Bugs you miss ship with the delivery and come back as rework. A maintenance contract absorbs them; your own products lose quality and need a patch update. Testing now costs real working hours, the featu

New Features Report a bug: press F8, or use the settings or the main menu. Describe briefly what happened, add details and an email for follow-up questions if you like. Optionally a screenshot, the log (without your user name) and the current save game go along. The game pauses m

New Features Products can be renamed at any time. A button on the product card opens the name for editing — and the new name follows everywhere, including the running development project and mails already sitting in your inbox. Sandbox: you decide when your company is founded — y

New Features Project module: clicking a project card opens the project. Planning, Team and Freelancer are tabs, with Fill and Deliver in the bar above — you ship without leaving the board. Tab switches projects and keeps you on the view you were on. And there is finally a way bac

Bug Fixes The end screens have their buttons back. On bankruptcy, victory and at the end of the demo, New Game and Main Menu were laid out outside the visible area - the only way on was to quit the game. The closing text on the demo end screen wraps instead of running off the edg

New Features Train your own developer skills with money and time instead of skill points. Specializations are a studio profile now — how many run at once depends on your office, and switching is free. An experienced founder mentors: staff training finishes noticeably faster. The

New Features Start scenarios: New Game opens with a choice — the classic endless run, or a scenario that sets the era, starting capital, reputation and pre-unlocked languages and frameworks. Each card shows what you get before you commit. Scenario goals: company funds, team size,

New Features Company takeovers: buy out a competitor straight from the Competitors panel, or accept a discounted offer in your inbox. Every deal shows a full cost breakdown, you can optionally take over their offices for the extra desks, and you absorb their reputation and some o

Bug Fixes Corrected faulty translations across all 28 in-game languages: achievements, in-game events, tutorial tips, employee events and other texts that previously appeared in English are now properly localized.

New Features Mods & Steam Workshop: install local mods and subscribe to Workshop items. Data-driven content lets mods add programming languages, frameworks, client project types and product categories. Manage mods in-game — activate or deactivate on the fly, publish, hide, de

New Features Redesigned main menu: a single screen with a navigation rail and content panes (New Game, Settings, Credits, Patch Notes) over an animated era backdrop. New in-game navigation: a persistent grouped sidebar (Overview, Studio, Team, Business, Progress, System) replaces

New Features Filter your mail inbox by sender type: Clients, Team, Finance, Maintenance or System. Search your mail by subject to jump straight to the message you need. Bug Fixes Released products can start a new version again with the Develop Update action, which had gone missin

Bug Fixes Fixed the add-member list in team management not scrolling, so employees further down the list can be selected again.

Improvements The Development, Market and Employees desktop icons now show a small count badge. Bug Fixes Fixed a crash that closed the game when hiring an applicant.

New Features The Employees screen is now split into Employees, Applicants and Teams tabs. Reworked team management: each team is organised into Members, Assignment Rules and Training, with a scrollable two-column members list showing languages and levels, a language and training-

Bug Fixes Employee actions (train, promote, dismiss, hire) respond reliably again. The idle-employee indicator is back as a badge on the desktop icons.

New Features Fast-forward: from the Organizer, run time in fast-forward up to the next month or the next important event — the simulation keeps running (development, deadlines, events) and stops the moment something needs you. Employee filter: filter staff and applicants by job t

Bug Fixes Fixed non-Latin languages (e.g. Russian) showing mail and panel text as garbled boxes after a window resize or a display-mode change.