V4.0: We've Been Busy!
Apologies for the radio silence! Not long now..... Stay tuned.
Developer posts and news about this game.

Apologies for the radio silence! Not long now..... Stay tuned.

Hello everyone, Today marks the biggest milestone in the history of Odyssey Game Studios. When we launched Jupetar, our mission was simple: give indie developers and artists a 100% offline, subscription-free pipeline to turn 2D art into game-ready 3D assets. You supported us, you

Hey everyone! The team has been deep in the trenches of Jupetar’s rendering architecture, and today we’re pushing not only a fix to (hopefully) everyone's error logs sent our way, but also a massive overhaul to how the engine handles textures, materials, and Viewport consistency.

Hi everyone! Thank you to everyone who has jumped in and tested the V2.5 Golden Master release over the last 24 hours. Your detailed logs have helped us identify a few incredibly rare edge-case bugs that occur on specific Windows installations and newer hardware architectures. To

Thank you again for the incredible feedback over the last few days. We’ve been laser-focused on crushing the remaining rendering artifacts, optimizing the pipeline for consumer hardware, and making sure the core engine is as bulletproof as possible. 🎁 Demo Version: Global Trial

Thank you to everyone who reported the recent bugs in the discussion forums. We have completely overhauled the execution architecture to address the crashes and generation hangs. The 10-Minute Mandate Restored: We identified and eradicated a deep PyTorch recursion loop that was c

Thank you to everyone providing logs and feedback in the discussions and via our support email after the recent release of V2.0. To all the early adopters, solo-devs, and indie studios who jumped into the trenches with us—thank you. We have been reading every log, debugging every

Hello everyone! We are incredibly excited to announce that Jupetar V2.0 is now officially live on Steam! Over the last few weeks, we’ve completely torn out the engine's guts and rebuilt the underlying architecture from scratch to focus on our three core pillars: Quality, Efficien

Hi all! First of all, a massive thank you to everyone who has downloaded Jupetar, tested the Demo, and provided us with incredible technical feedback since launch. As an indie studio, our goal is to build the ultimate offline, local-compute 2D-to-3D asset pipeline—no cloud subscr