Grenade Madness

Touch Orchestra

Released
Apr 15, 2016
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch notes 0.7.0

    Main Features: - Added tutorial. This tutorial is supposed to show you the basics of the game. It will start on the first launch of game after it's updated. - Added Madness Mode (MM). The MM is feature that makes your game graduating to the end. There are 17 events such as "Time

  2. Developer post

    Patch notes 0.7.0

    Main Features: - Added tutorial. This tutorial is supposed to show you the basics of the game. It will start on the first launch of game after it's updated. - Added Madness Mode (MM). The MM is feature that makes your game graduating to the end. There are 17 events such as "Time

  3. Developer post

    What's new? #2

    Hello everyone, another week is over so we have some fresh information to share with you. In the first place we want to inform you about something, some of you may have came through already. We would like to advise you not to buy keys from any third party! It’s a very important i

  4. Developer post

    What's new? #2

    Hello everyone, another week is over so we have some fresh information to share with you. In the first place we want to inform you about something, some of you may have came through already. We would like to advise you not to buy keys from any third party! It’s a very important i

  5. Developer post

    What's new? #1

    Hello everyone, As you know, there were no posts about the development progress during the last few weeks. And if you’re observant enough, you noticed there was actually a new update of the beta version available on Steam. Yes, we are still working on the new update, but we chang

  6. Developer post

    What's new? #1

    Hello everyone, As you know, there were no posts about the development progress during the last few weeks. And if you’re observant enough, you noticed there was actually a new update of the beta version available on Steam. Yes, we are still working on the new update, but we chang

  7. Developer post

    Weekly News #8

    Hello everyone, another week is over and this time we are posting a week a head than ussually, because Jouki(me) has moved his ass and started doing some design reworks!(huraaay!) Besides some new features I had a chance to test the game with real players so I'm starting to see t

  8. Developer post

    Weekly News #8

    Hello everyone, another week is over and this time we are posting a week a head than ussually, because Jouki(me) has moved his ass and started doing some design reworks!(huraaay!) Besides some new features I had a chance to test the game with real players so I'm starting to see t

  9. Developer post

    Weekly news #7

    Hello everyone, 2 weeks past pretty quickly and now it's time for some Weekly News. Yeah we know it's monday already #laziness so let's take a really briefly what's new. #7 Patch 0.7 Alright it's really coming. We have implemented about 90% of madness mode so next what to do is s

  10. Developer post

    Weekly news #7

    Hello everyone, 2 weeks past pretty quickly and now it's time for some Weekly News. Yeah we know it's monday already #laziness so let's take a really briefly what's new. #7 Patch 0.7 Alright it's really coming. We have implemented about 90% of madness mode so next what to do is s

  11. Developer post

    Weekly news #6

    Aloha everyone, the summer holiday is in full swing, another week is over and we’ve, again, pushed a little bit forward. As I mentioned the last time, we are getting sooo lazy in the hot weather! Let’s make this straight, I’ll tell you what we’ve managed to get done. #6 Madness M

  12. Developer post

    Weekly news #6

    Aloha everyone, the summer holiday is in full swing, another week is over and we’ve, again, pushed a little bit forward. As I mentioned the last time, we are getting sooo lazy in the hot weather! Let’s make this straight, I’ll tell you what we’ve managed to get done. #6 Madness M

  13. Developer post

    Weekly news #5

    Hello everyone, As you probably noticed, the progress and the buzz about Grenade Madness faded away somehow in the past few weeks. The main reason is that we switched to what we call a holiday development regime. That’s why there was no news posted last week. On the other side, t

  14. Developer post

    Weekly news #5

    Hello everyone, As you probably noticed, the progress and the buzz about Grenade Madness faded away somehow in the past few weeks. The main reason is that we switched to what we call a holiday development regime. That’s why there was no news posted last week. On the other side, t

  15. Developer post

    Weekly News #4

    The week is gone, the update is behind us and i have a short summary for you. Today it's going to be a little tungled, because we have run into some troubles. Graphics Ok, i won't beat about the bush. The Unity update won't be happening. Yeah I know, unfortunately we tried to mov

  16. Developer post

    Weekly News #4

    The week is gone, the update is behind us and i have a short summary for you. Today it's going to be a little tungled, because we have run into some troubles. Graphics Ok, i won't beat about the bush. The Unity update won't be happening. Yeah I know, unfortunately we tried to mov

  17. Developer post

    Patch notes 0.6.0

    Graphics - Added various colors of power-ups They are now divided to categories: Blue - Active power-up Purple - Passive power-up Orange - Rare power-up Green - Health Box Red - Debuff (negative power-up) Grey - Others (Experience Box) - New model for barrel - New model for taser

  18. Developer post

    Patch notes 0.6.0

    Graphics - Added various colors of power-ups They are now divided to categories: Blue - Active power-up Purple - Passive power-up Orange - Rare power-up Green - Health Box Red - Debuff (negative power-up) Grey - Others (Experience Box) - New model for barrel - New model for taser

  19. Developer post

    Weekly news #3

    Hey everyone, the week is behind us (and another busy week ahead) and it’s time for the next summary. This time I will give you less information than normally, because we are finishing with the 0.6.0 update. Let’s see what we’ve managed to get done. Holy Grenade Let’s talk about

  20. Developer post

    Weekly news #3

    Hey everyone, the week is behind us (and another busy week ahead) and it’s time for the next summary. This time I will give you less information than normally, because we are finishing with the 0.6.0 update. Let’s see what we’ve managed to get done. Holy Grenade Let’s talk about