Play with Devs
Hey all, We are hopping into Empulse matchmaking today at 5PM PT, before the switch to P2P servers later this week. Queue up with us, hop in voice, let's make it a proper sendoff. We'll be in our Discord:
Developer posts and news about this game.

Hey all, We are hopping into Empulse matchmaking today at 5PM PT, before the switch to P2P servers later this week. Queue up with us, hop in voice, let's make it a proper sendoff. We'll be in our Discord:

Just two months after the release of the PvP arena shooter Empulse , 1047 Games is halting work on the game and its predecessor, Splitgate: Arena Reloaded , saying that neither is making enough money to support their operating costs. The studio itself will remain but its "focus i

One fumble after another for 1047 Games. They've announced today that they're ending development on both EMPULSE and SPLITGATE: Arena Reloaded. Read the full article here:

The largest content update we have shipped since Early Access launched is now live on all platforms. Update #3 brings Aim Down Sights for every weapon, the new Crescendo lightning gun (secondary anti-mech weapon), refreshed versions of Plaza and Harbor, a v1 Custom Games experien

Early Access Update #3 arrives Friday July 31st, and it is the largest content update we have shipped since the Early Access launch of EMPULSE AIM DOWN SIGHTS (ADS) IS HERE You played the early version in the first Experimental Playlist, you sent us the feedback, and now it is of

Things are sounding bad over at Splitgate developer 1047 Games once again. After launching Empulse last month, a wall-running, quite Titanfall -esque FPS with mechs game that James had some fun with , it appears that layoffs have taken place at the studio, marking the third round

little less than a month after the release of its Titanfall-inspired shooter Empulse, developer 1047 Games has reportedly laid off more employees. While the studio hasn't made a formal announcement of the cuts, multiple employees on LinkedIn (via Game Developer ) have said they'v

Early Access Update #2 is now live on all platforms! Today's update brings our first Experimental Playlist to EMPULSE focused on testing ADS. Update #2 also includes Phase 2 of The Sprint, weapon balancing, changes to Ranked, and a number of additional fixes and improvements. Rea

Early Access Update #2 drops on all platforms tomorrow, July 9 at 10 AM PT! We’re launching the first Experimental Playlist, and Phase 2 of The Sprint kicks off. The update also includes a big weapon balance pass, meaningful changes to Ranked and Mech v Mech TDM, a bunch of perfo

To celebrate EMPULSE coming to PS5, 2XP is now LIVE on all platforms , now through Monday morning. Whether you're dropping in on PlayStation for the first time or already grinding on Steam and Xbox, every match earns you double the XP all week long. On top of that, new always-on

The first EMPULSE update is now live! Update #1 includes crash fixes, performance improvements, a movement pass that should feel noticeably snappier in your hands (including a buff to Speed P.A.I.N.T.), a nerf to controller aim assist on PC, mech-on-mech balance changes, general

Every Crew in Freehold has a unique identity that aligns across an ideological spectrum and every crew member expresses it in their own way. The Unbound value self-expression, community, and embracing their humanity. Crews that align more Loyalist are controlled, structure-driven

EMPULSE is better when more players are playing. More players means more chaos, more movement, more clutch plays, more ridiculous P.A.I.N.T. moments, and more reasons to queue up again. So for Early Access, we’re launching Refer-a-Friend: a way to reward players who help bring mo

I'm quietly resigned to the likelihood that we'll never see Titanfall 3. The good news is that other studios are taking up the mantle, and one of them - movement shooter Empulse - has just launched on Steam. It's built by 1047 Games, the team behind Splitgate, which has immediate

Attempting to pull in some fans of Titanfall for multiplayer action, the developers of Splitgate have released EMPULSE into Early Access. Read the full article here:

New Content Added new map - Drainage Added new game mode - Mech Bounty Added new weapon - Requiem (Sniper) Added intro video on first game start General Fixed a number of crashes and stability issues Fixed issue where holding an objective in intel or uplink would appear to “overw

After 250,000 wishlists and a fantastic week during Steam Next Fest (read the recap here ), EMPULSE Early Access is here! It’s available on Steam, and Xbox Series X|S for $14.99 (Normally $19.99, but it’s 25% off for the first week!) and will be available soon on PlayStation 5 on

The demo was our first chance to put EMPULSE in your hands at scale, and you showed up. Thousands of you filled out our survey, started Discord threads, and gave feedback via X, Reddit, and videos. That kind of response is exactly what makes building EMPULSE in the open possible.

No real points for originality here but if you're wanting something resembling the online play of Titanfall, then you may want to look at EMPULSE. Read the full article here: