v0.12.8
graphics update
Developer posts and news about this game.

graphics update

- Fixed achievements UI gamepad navigation - Added fade effect on unlocked UI - Added the duration on temporary item notification - Improved Nuke Phone UI clarity - Added knockback on car explosion and hard landing impact explosion

- Added achievements - Added unlocks - Updated death sequence - Optimized performance on eclipse - Jump car now fans out - Enemies can now stand on the wagon - Fixed multiple ability gain on wagon when interact button is spammed - Fixed background music switching too quickly on h

- Removed old unused code - Implemented some optimizations. Game will perform a little better than before. - Reduced one shot protection invulnerability time from 0.1s -> 0.05s - Upgrades will be queued when jump, crouch, or sprint buttons are being held to prevent interruptio

Orbital Hat - Base Damage from 300 -> 250 - Per Upgrade Damage from 200 -> 250 - Per Upgrade Speed from 8 -> 20 - Max Upgrade Speed from 300 -> 400 Aura Weapon - Per Upgrade Damage from 800 -> 600 - Max Damage from 16000 -> 12000 - Minimum cooldown from 0.2 ->

- This is the same build I've uploaded for the demo. This might be the last build for this open playtest. - Lowered chopper volume - Optimized performance on eclipse - Fixed leaderboard top % text when playing the first time - Chests being dropped by elite goblin will not be on t

Side Weapon now has a count and radius upgrade Jump Car now has a count upgrade Core Upgrades Fire Rate per Upgrade: 0.15 → 0.2 Max Damage Level: 3000 → 6000 Health per Upgrade: 50 → 200 Armor per Upgrade: 1 → 3 Sprint Speed per Upgrade: 0.05 → 0.1 Health Regen Health Regen per U

- Balanced movement related stats - Updated weapon descriptions - minor performance optimizations

- Did some upgrade balancing regarding weapon and ability limits. Weapons and abilities limits are still generous to keep the game fun. - Fixed tooltips displaying wrong stats - Fixed bug where abilities from previous game session is persisting on damage tally - Fixed crouch anim

- Other weapons and abilities are now more viable - Increased base movement speed - Increased dash distance - Updated movement animations - Added air crouching to move faster while airborne - Lots of small UI updates - Weapons and stats are now displayed during upgrades - Added m

The weapons Orbital Hat, Directional Revolver, and Side Revolvers had been the cause of the crash on the last builds. The crash has now been patched.

Even with Burst off. Game seems to still crash. Reverted to v0.7.69

The Burst feature is really good for performance but had been causing a lot of crashes in the game. In this build, it's turned off. Expect lower FPS but hopefully the game won't crash now. If it does, it will be easier to fix as the cause of the crash won't be hidden behind Burst

- Added danger indicators (when goblin wizard is firing fireball, add red exclamation to indicate danger. same for goblin wrester sprint and leap abilities) - Added patch for the steam cloud save bug. If ever your different devices had a mismatch on stats and eventually merge wit

- Added prompts for Quitting or going back to main menu when on pause menu - Recorded difficulty in the leaderboard - Minor UI background updates - During mission, character, and difficulty selection, no need to press select button. You can now double click them to continue - Upd

The crash fixes on version up to v0.7.62 has caused more crashes. I've reverted all those crash fixes so that in this v0.7.63, it is as stable as v0.7.57 (still has a chance to crash but much less) but it has updates of up to v0.7.62

the latest builds had caused more crashes. rolling back to a more stable version

it's another crash fix lol game is now at v0.7.62

Based on all of the previous crashes, a code pattern emerged. I've patched all of the existing code that has this pattern to prevent potential future crashes.

quick crash fix patch bullet effect related 2 this is now v0.7.60