hotfix 1.5
hotfix 1.5

Developer posts and news about this game.

hotfix 1.5

hotfix 1.4

hotfix 1.3

Still here. I'm one person, and this is my game. It came out this week, the reviews have been hard, and I have read all of them. This is what was wrong, what is fixed, and what I am working on now. The store page and the AI disclosure The description called the events "hand-writt

Update 2.1.5 — Fourteen Complaints, Fourteen Answers Two days before launch, the last big update. We went back through every criticism the game has received, put all fourteen on one page, and gave each one either a fix or a number. Your choice stays on the screen The most common

Update 2.1.4 — Five Ways Out, and the Game Shows You Where You Are A small update, 3 days before launch — three things you will notice at the terminal. The game tells you where you stand There are five ways out of the carcass — Dominion, Symbiosis, Awakening, Escape, Transcendenc

Update 2.1.3 — Every Species Now Carries Its Own Campaign The largest content update the demo has ever received, 4 days before launch. 31 species · 166 scenes · 51 permanent outcomes Every canonical species in the carcass now has a multi-stage story arc — around five scenes, usua

Version 2.1.2: 5 Days to Launch Update: August 7, 2026 Launch: August 11, 2026 Version 2.1.2 is built around one promise: the game should say what it means, respond to what you enter, and remember why your colony reached this point. One consistent game across 29 languages This up

Version 2.1.1: 6 Days to Launch Released: August 6, 2026 Launch: August 11, 2026 Version 2.1.1 brings 114 changes. This update focuses on the first half hour, screen clarity, reliable text across 28 languages, and a smoother path into the game. The tutorial was rebuilt from begin

Version 2.1.0: 30 Days of Work, 7 Days to Launch The Carcass: Echoes of Rot launches on August 11. Seven days remain. I moved the release date because the version people played did not explain itself clearly enough. Choices seemed to disappear, the first hour could feel like a wa

35,000 Wishlists — Thank You! The Carcass has reached 35,000 wishlists ! Thank you to everyone who has followed the game, played the demo, shared feedback, or told a friend. Your support has carried us this far. The wait is almost over. The Carcass launches on August 11 — only se

The Carcass is a terminal colony-survival game played inside the rotting body of a dead cosmic god. Over the last two weeks we rebuilt large parts of it. This is the 2.0 update, and below is the honest version of what changed, what we fixed, and where the game is going before it

The Carcass Joins Steam Typing Fest 2026! We're thrilled to announce that The Carcass is part of Steam Typing Fest 2026 , running from February 5 to February 9! Why The Carcass Belongs in Typing Fest The Carcass is built from the ground up as a keyboard-driven experience. Every i

PATCH 1.01 - STABILITY & PLAYER FEEDBACK Intro Cinematic - Added player-controlled pacing between major story acts - the intro now pauses with " Continue..." at 4 key narrative transitions so you can read at your own pace - ESC still skips the entire intro at any time Turn Sy