Patch 0.3.1
Fixed a bug making new songs slow to load on first play.
Developer posts and news about this game.

Fixed a bug making new songs slow to load on first play.

Thank you to everyone who played the demo, and those who left valuable feedback. I'll be continuing to work on improvements over time, but for now I've made a few quick changes based on player's reported experiences. Also thank you JGL for contributing 5 more tracks to the games

- Added new radio stations and songs. - The radio is now sorted into stations based on the general genre of music. Pressing R will cycle through radio stations (with their names shown first). Once you decide on a station, the music being played will be shown shortly after with cr

The time has come! The demo for BURNTCRUST is now live! Will be keeping an eye on any issues and bugs, as this is my first attempt at a live access product. Feel free to join the discord to report anything or give feedback. Hope to see you in space soon!

BURNTCRUST's first playtest is almost ready! Make sure to request access on the store page if you haven't yet, and join the discord to get more info about the starting time, as well as the game's overall progress. This early playtest will be for testing bugs, general gameplay fee

Looking for Playtesters! Currently looking for playtesters to give early access to. Feel free to join the discord if you're interested: Optimisation LOD levels added properly to all major locations. This should improve performance when a large number of locations are spawned at t

Optimisation There are now a maximum number of regions, points of interest, and levels that can be spawned at a time (4 regions, 7 points of interest, 12 mid-job levels). When a new one is spawned, the oldest is deleted for each category. Simplified segmented enemy logic, improvi