Co-op testing
Co-op testing

Developer posts and news about this game.

Co-op testing

Steam login testsing

Roguelike mode test Graphics settings available

Added first mission. Scavenger skirmish now functional

Fix for missing texture and functional restart mission option.

Fundamental overhaul of starmap, missions, dialogue, objectives, and enemies

Fixed mission 1 objectives not being correctly linked Small collision change to pirate barge to allow better movement.

Features: Objective arrows are now properly visible when behind objects New HUD reticule context for when your weapon is locked on and reloading Lock on sound changed if it is successfully achieved or not Lock on sound if you lose target lock Lock on is automatically lost if a sh

Features: Updated the HUD to properly show equipment cooldowns Equipment cooldown SFX when ready to use again Balance: Slightly lowered the attacking ships on station defense, but gave the AI some more attack paths Mines no longer aggro on their own ships Mines have a larger homi

Features: Made objective arrows far more visible and obvious New main menu music Store item descriptions enabled AI maneuvering overhauled - they should get stuck far less Added settings to the pause menu in mission (allows for rebinding keybinds on the fly) Added module indicato