Demo Update #4
The Upgrade Tree now has a new look to fit the game's theme and now upon getting an upgrade, it has a "sheen" effect. Bug fix -> Fixed an issue where the game would crash if no dialogue at home could be played.

Developer posts and news about this game.

The Upgrade Tree now has a new look to fit the game's theme and now upon getting an upgrade, it has a "sheen" effect. Bug fix -> Fixed an issue where the game would crash if no dialogue at home could be played.

Implemented a new dialogue system to the game. Currently, it's used for tutorial, working on adding more dialogues to liven the office space. You can chat with your friend when at home.

A new minigame has appeared -> Coffee You can make a cup (or more) of coffee after your shift, which will affect your sleep effectiveness. but it's totally worth it. A new visual effect for when the player is feeling drowsy. Effects include blurred vision, unable to keep eyes

Changed wording of stat from "Minimum mileage per 100km" to "Fuel consumed". Added an "End of day" report for the players to see their accuracy and income earned. Visuals for the severity guide and the event advisory have been updated to be more in line with the game.

This is my first game that I am making as an Indie-dev and it just reached 100 wishlists, which was my first milestone, Thank you so much to everyone that played the demo. Anyone that wants to hangout can do so in the discord server.