Update 1.45
Fixed a crash in the Konbini level. Redrawn books, magazines and discs: new sprites and tidier placement in stacks and on shelves.
Developer posts and news about this game.

Fixed a crash in the Konbini level. Redrawn books, magazines and discs: new sprites and tidier placement in stacks and on shelves.

- Updated some book sprites to better fit surfaces - Updated Credits

- Fixed boxes sometimes disappearing too early or not disappearing when empty. - Fixed a box animation glitch.

A small patch — mostly under-the-hood fixes, with a couple of things you'll actually notice. Clearer feedback when an item doesn't fit. Reworked the visual response when you try to place something where it can't go. The hint is easier to read — the background behind it now dims.

Fixes Fixed jelly-related bugs and shelf sorting issues in the Konbini level. Fixed the floor in the Streamer room so the sandwich no longer falls behind the fridge. Settings Added a V-Sync toggle. Camera sensitivity settings now live in the Game tab when the settings window is o

Hey everyone! This is Arti from the development team and Burak from the publishing team. We would like to address the concerns raised in some negative comments about a Harry Potter book reference in our game. After learning about the context, we removed the book reference from th

Updated sprites for the books and disc. Candy Buttons, Fruit Candies, and Mayo now have their own surfaces, so items can be placed on top of them Konbini coffee stand roof now accepts more item types for snapping.

fixed bug with floating items in the Kitchen

Added a "Reset progress" button in Settings Doors and drawers no longer play their open/close animation on level load Grandma's Garden: drain pipe is hidden during the tutorial. Fixed items occasionally not disappearing from spawn points after being collected. Minor internal fixe

Step into Molly's shoes, visit clients overwhelmed by clutter, and bring calm back to their spaces in our cozy isometric organizing game. Thank You for 100,000 Wishlists! Before anything else: thank you. When we posted our release date, Neat! had just passed 25k wishlists. Today

Hey everyone! Quick but very happy news one day before launch: Neat! is officially Steam Deck Verified! Neat! releases tomorrow, September 14 . If you've been waiting to play it sprawled on a pouf like our cat, tidying at your own pace, you're all set. Thank you again for all the

Hey everyone! First of all, thank you so much for all the wishlists and for playing the demo! Neat! reached over 25k wishlists, and we're incredibly happy to see so many people excited for Neat! Reading your comments kept us going through the final stretch of development. Your fe

Thank you so much for being with us during Steam Next Fest, and thank you for all your feedback — it means the world to us. We have a lot of ideas and plans for improvements, and today we're releasing new patch we've been working on over the past week. What's new: Safe Zone added

Fixes: Bug with placement (magazines) Polish localization

Fixes: Bug with item placement (Konbini) Bug with magazines preview Visual bug with vertical item placement (Kitchen) Visual bug with sugar and coffee stand Added stacking for frozen vegetables Minor localization fixes

It's been a week since demo release, and over 1,000 players have tried Neat! Thank you all for the feedback and support. We plan to update the demo continuously up until release, so expect more patches on the way. Today's patch focuses on quality-of-life improvements, bug fixes,

Huge thanks to all the playtesters who reported bugs and pointed out what worked and what didn't. Your feedback shaped this demo, and we couldn't have shipped it without you. We're already preparing one more patch before the festival , landing in the coming days — focused on bug

Hey everyone! We've been heads-down working on some big changes, and here's what's new: Tooltips & Tags Hover over any item and you'll now see its name and a set of tags that hint at where it might belong. Think of them as gentle nudges — not rules, just ideas. We'll be expan

A new level is in the playtest build: a Japanese konbini at five in the morning. Yuki, a university student on the night shift, fell asleep mid-study session. The delivery boxes are still sealed. The coffee station is in pieces. Nothing is on the shelves. The store opens in an ho

Just a week ago we launched the playtest, and since then we’ve received tons of feedback, bug reports, suggestions, and just kind words — thank you, seriously. We’re pushing regular updates to improve the experience and address your feedback as fast as possible. Today’s update is