How Grow Home Uses Maths To Generate A Personality
This is The Mechanic , where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, colourful procedural climbing game Grow Home . Put simply, BUD is a box suspended over legs and is held together by springs. In practice, BUD is an ungainly rob
This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, colourful procedural climbing game Grow Home [official site].
Put simply, BUD is a box suspended over legs and is held together by springs. In practice, BUD is an ungainly robot child, staggering and tripping his way around a low-poly world. BUD is the star of Ubisoft Reflections Grow Home and Grow Up, all grinning face-grille and gangly limbs. He s a kind of super-ambulant WALL-E, able to run, scale walls, leap and fly, in a stumbling and toppling off things kind of way.
It s hard to begrudge BUD for his drunken awkwardnesses, though, because as you attempt to control him they form a sense of a delightfully clumsy personality: BUD s drunken awkwardnesses are BUD. But he s not carefully hand-animated. BUD is a bunch of maths, or more precisely:
THE MECHANIC: Procedural animation
