Patch 1.2.1 Hot Fix
A round of optimization aim at removing lag spikes and general FPS increases Please let me know if you find any bugs, my PC can now run the end game with multi-orb and no longer drops in FPS.
Developer posts and news about this game.

A round of optimization aim at removing lag spikes and general FPS increases Please let me know if you find any bugs, my PC can now run the end game with multi-orb and no longer drops in FPS.

Developer Notes Hey there! This patch is aimed at doing another round of system changes and balancing based on player feedback. This time around we focused on power ups, enemy spawning, and tuning the costs/locations of upgrades on the tree. This marks the 9th patch we've release

Developer Notes Another small patch today aimed at making the game feel/look a bit better as well as adding in some settings for adjusting the new controller systems added in the patch from yesterday . Please keep the feedback coming, I am admittedly a mouse and keyboard player m

Developer Notes Over the past week, Cory and I have been taking in the feedback and trying to make changes to make the game more fun. We believe we have done that over the past 7 patches and we owe a huge THANK YOU to you for sharing your ideas, bug reports, and feedback. So plea

The move controls will now only show the first time you play and once you've proven you can do it will be hidden The Boss Russ splits will now work like LiveSplit and the VS section will be relative to your best splits on a completed best run. Previously I did it so it was best s

Developer Notes Hey there, in today's patch we added a new mode called "Boss Rush Mode". Simply put this mode is all about seeing how fast you can beat all the levels. Our hope for this mode is to create something that is fun to test your skills against. If you have any ideas to

Fixed a bug where when loading a previous save you could lose the boss skulls. This was caused by the boss upgrades getting changed between save files. Now the game will check and refund those nodes if the tree changes between sessions.

Developer Notes Yesterday we released a patch which was aimed at smoothing out the progression curve as well as making the boss upgrades more interesting. You can read about those changes here . Goal for This Patch Today we're releasing a patch which is aimed at further smoothing

Changed one of the quest for level 5 that was a bugged. Instead you now just need to spawn the boss to complete the quest.

Fixed a bug where the player could get really close to the final boss and kill it by shooting orb inside the shield area. Now the boss just can't take damage when the shield is up. Thanks for reporting this kielsie.

Over 1000 Players Day 1 🎉 First off, we must say a huge THANK YOU to you for playing our game. Cory and I are blown away by how many of you have played our new game Orb Breaker! If you haven't already please leave us a Steam review, it really helps indie devs like us a lot! What

A quick update to address some initial feedback. Up next will likely be a balance pass to smooth out the progression curve as well as even out boss difficulty. Changes: Removed the achievements for the Expert and Hardcore modes Added a setting to the menu to hide promotions for o

🎉 Orb Breaker is Out Now 🥳 We hope you enjoy our game! Cory and I are a small 2 person team and your support goes a long way. If you'd like to help us out, please consider leaving a review on Steam . These early reviews go a long way to helping support indie game developers lik

Our demo has now been live for a week and we're ready to make a few balance changes and 1 major bug fix. Our aim with this patch was to generally make the game a bit more forgiving by tuning various numbers. Post Next Fest, we'll start doing larger system changes, visual/readabil