Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
Players plotted values
Time
Players
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
Fixed the bug where no enemies would spawn in Hard and Challenge difficulties of level Pre-meditated Ambush. Further fixed the issue that enemies could be pushed away by collision. The problem cannot be fully eliminated when speed multiplier is enabled, yet risks have been mitiga