CJK Fix
Hello everyone! We've fixed a crash involving the new characters when playing in Japanese, Korean and Chinese.
Hello everyone!
We've fixed a crash involving the new characters when playing in Japanese, Korean and Chinese.

Imaginary Monsters · Poppy Works
Hello everyone! We've fixed a crash involving the new characters when playing in Japanese, Korean and Chinese.
Hello everyone!
We've fixed a crash involving the new characters when playing in Japanese, Korean and Chinese.
Happy Halloween Forever from all of us at Poppy Works! We're happy to be able to bring you this new Free DLC and language update this year. We hope you enjoy unlocking the new characters and checking out all of what they have in store for you in the world of Halloween Forever. Pa
We're happy to be able to bring you this new Free DLC and language update this year. We hope you enjoy unlocking the new characters and checking out all of what they have in store for you in the world of Halloween Forever.
New Languages
Added
Fixed
Changed
Additionally, a special Karaoke version of the Halloween Forever theme song will be live on all all music services starting on October 30th!
Happy Halloween Forever!
A big thanks to our community for pointing out various issues with the 1.6 update. Below, you'll find our additions and fixes to the game that will create a more enjoyable experience. Please continue to let us know if there are any other issues or suggestions you have! Added: "Ex
A big thanks to our community for pointing out various issues with the 1.6 update. Below, you'll find our additions and fixes to the game that will create a more enjoyable experience. Please continue to let us know if there are any other issues or suggestions you have!
We are additionally planning on allowing users access to a legacy version of the game for the purposes of speedrunning. We will share that info as soon as it's ready~!
Thanks a lot!
Happy Halloween Forever~!
Hello everyone~! Wolfgang Wozniak from Poppy Works here, we are now the global publisher for Halloween Forever, including on Steam~! We wanted to update the game to support new languages as well as improve stability. This update makes it easier for us to add new languages at any

Hello everyone~!
Wolfgang Wozniak from Poppy Works here, we are now the global publisher for Halloween Forever, including on Steam~! We wanted to update the game to support new languages as well as improve stability. This update makes it easier for us to add new languages at any time, and improves overall game stability. We ran this update with the Imaginary Monster Discord community in a beta program and did not come across any issues.
Well, what is this? The patch notes can be found below!
Added
Updated
Removed
We removed the previous button remapping system as it was a little unstable and unpredictable. We've also implemented our own input system into the game. Button remapping will return very soon, as we are in development on a new system that we can use across all of our GMS projects, such as this one.
We've also reworked the entire saving and loading system, but made sure to give Steam players who have unlocked the Achievements on Steam before a way to ensure that the characters they've unlocked will be retained in this new update. The new saving and loading system is more stable, and is compliant with console systems, and should improve stability on lower-end PC systems. This update will be available on Mac OSX later this week.
We hope that you enjoy our new work, and if you have any issues, please be sure to post them in the Steam Community. We will be monitoring it for any issues this new update has created.
Thank you very much and Happy Halloween Forever~!
Hey everybody, If you've been wondering what those ungettable new achievements were about, now you can know! There's a new Halloween Forever update ready. New characters and achievements are the big addition this time around. I hope you enjoy discovering them and the few new secr

Hey everybody,
If you've been wondering what those ungettable new achievements were about, now you can know! There's a new Halloween Forever update ready. New characters and achievements are the big addition this time around. I hope you enjoy discovering them and the few new secrets in store.
Halloween Forever v. 1.201 build notes
Recent noteworthy stuff:
- Menus should be more friendly to navigate with redundant keyboard inputs. WASD is still a little bit funky (sorry!) but you can use the arrow keys, enter, and escape dependably from first boot.
- Keyboard remapping has a short buffer to help make remapping those keys a little easier.
- Friendly Continues mode added
- 3 new characters and related achievements.
- Title screen freshen up. Some new art in places.
- Door glitch is gone
We've been testing this one out for a while but if you find any issues please let me know and I'll get to fixing them as soon as I can. Thanks everybody. Halloween is coming soon!
Nearly a year ago today Halloween Forever crawled it's way out of Early Access and onto Steam. I'm happy to share a new update today that I hope addresses some issues that have come up over the past few months and makes the overall quality of the game experience better. Some note
Nearly a year ago today Halloween Forever crawled it's way out of Early Access and onto Steam. I'm happy to share a new update today that I hope addresses some issues that have come up over the past few months and makes the overall quality of the game experience better. Some notes about what's new:
- Added some substantially overhauled gamepad and keyboard manager (thank you Jakylgamer). No more gamepad shutting off keyboard inputs, game crashes on gamepad unplugging, and overall broader gamepad support. I've been able to test using an xbox 360, gravis gamepad pro, and ibuffalo snes/sfc format usb controller and they each work. Please take a look at the Control Config menu too so you can map the attack and jump buttons to your preference. Because of how Gamemaker interprets different manufacturer gamepads, the ABXY (or similar) buttons may appear ordered differently. These are mappable though.
- Added a 99 Lives toggle in the Config menu. Achievements are disabled while this is enabled. 99 Lives must be set per run and doesn't save on game restarts. I wanted it to be a manual opt in per run so people don't accidentally miss an achievement, but if it seems important to save this setting I can change it.
- Keyboard and gamepad can navigate menus! You might have noticed the severed Pumpkin Man hand hovering in menus. Mouse clicks still work if you don't wish to use the button controls.
- Config has a Fullscreen toggle! This doesn't require restarting the game.
No new content this time around but soon or after Halloween I'm aiming to add a few new playable characters. A playable Chainsaw Maniac and Grizzledude at least. Also maybe keep an eye out for some easter eggs that may tease some interesting things about the new game I'm working on, Abyxsis!
Thanks again everyone. I'll be keeping an eye on the forums if issues arise. Wishing some of these features could have come sooner but also they'll be ready from day 1 in future games I make, so better late than never : ]
If you're ever curious to see what's going on with the new game or want to chat about Halloween Forever stuff, don't be a stranger! twitch.tv/imaginarymonsters
Nearly a year ago today Halloween Forever crawled it's way out of Early Access and onto Steam. I'm happy to share a new update today that I hope addresses some issues that have come up over the past few months and makes the overall quality of the game experience better. Some note
Nearly a year ago today Halloween Forever crawled it's way out of Early Access and onto Steam. I'm happy to share a new update today that I hope addresses some issues that have come up over the past few months and makes the overall quality of the game experience better. Some notes about what's new:
- Added some substantially overhauled gamepad and keyboard manager (thank you Jakylgamer). No more gamepad shutting off keyboard inputs, game crashes on gamepad unplugging, and overall broader gamepad support. I've been able to test using an xbox 360, gravis gamepad pro, and ibuffalo snes/sfc format usb controller and they each work. Please take a look at the Control Config menu too so you can map the attack and jump buttons to your preference. Because of how Gamemaker interprets different manufacturer gamepads, the ABXY (or similar) buttons may appear ordered differently. These are mappable though.
- Added a 99 Lives toggle in the Config menu. Achievements are disabled while this is enabled. 99 Lives must be set per run and doesn't save on game restarts. I wanted it to be a manual opt in per run so people don't accidentally miss an achievement, but if it seems important to save this setting I can change it.
- Keyboard and gamepad can navigate menus! You might have noticed the severed Pumpkin Man hand hovering in menus. Mouse clicks still work if you don't wish to use the button controls.
- Config has a Fullscreen toggle! This doesn't require restarting the game.
No new content this time around but soon or after Halloween I'm aiming to add a few new playable characters. A playable Chainsaw Maniac and Grizzledude at least. Also maybe keep an eye out for some easter eggs that may tease some interesting things about the new game I'm working on, Abyxsis!
Thanks again everyone. I'll be keeping an eye on the forums if issues arise. Wishing some of these features could have come sooner but also they'll be ready from day 1 in future games I make, so better late than never : ]
If you're ever curious to see what's going on with the new game or want to chat about Halloween Forever stuff, don't be a stranger! twitch.tv/imaginarymonsters
Hey folks. There's a small update to the build today fixing an old issue preventing keyboard controls from working if you have a gamepad / controller plugged in. There have been some issues with some users having multiple controllers plugged in or partially supported controllers
Hey folks. There's a small update to the build today fixing an old issue preventing keyboard controls from working if you have a gamepad / controller plugged in. There have been some issues with some users having multiple controllers plugged in or partially supported controllers plugged in not being able to play the game at all since keyboard controls would be trying to map to the gamepad. Now both can work at the same time, gamepad AND keyboard. This should help people from getting locked out from playing the game at all if their device setup is unique or extensive. Lock up your cats! Also if you find some epic speedrun strats that involve gamepad and keyboard at the same time, be my guest.
This is the beginning of hopefully better input support and ux with Halloween Forever (and future games). This seemed like the lowest hanging fruit for something I could take care of in an evening. More to come.
In other news,
Better late than never! I kept the card set to 5 so it would be easier to collect them. Also I found another use for the Halloween Forever minicomic artwork I made almost a year ago. Anyway, enjoy them! Happy collecting, selling, and trading : ]
Hey folks. There's a small update to the build today fixing an old issue preventing keyboard controls from working if you have a gamepad / controller plugged in. There have been some issues with some users having multiple controllers plugged in or partially supported controllers
Hey folks. There's a small update to the build today fixing an old issue preventing keyboard controls from working if you have a gamepad / controller plugged in. There have been some issues with some users having multiple controllers plugged in or partially supported controllers plugged in not being able to play the game at all since keyboard controls would be trying to map to the gamepad. Now both can work at the same time, gamepad AND keyboard. This should help people from getting locked out from playing the game at all if their device setup is unique or extensive. Lock up your cats! Also if you find some epic speedrun strats that involve gamepad and keyboard at the same time, be my guest.
This is the beginning of hopefully better input support and ux with Halloween Forever (and future games). This seemed like the lowest hanging fruit for something I could take care of in an evening. More to come.
In other news,
Better late than never! I kept the card set to 5 so it would be easier to collect them. Also I found another use for the Halloween Forever minicomic artwork I made almost a year ago. Anyway, enjoy them! Happy collecting, selling, and trading : ]
Tiny update! I fixed the game crashing issue that happened right after beating the final boss.
Tiny update! I fixed the game crashing issue that happened right after beating the final boss.
Tiny update! I fixed the game crashing issue that happened right after beating the final boss.
Tiny update! I fixed the game crashing issue that happened right after beating the final boss.
Happy Holidays from Halloween Forever! As a little Christmas gift you can play as Santa Pumpkin (unlocked by default). Also the beginnings of some new game menu organization is in with room for new features. Stuff like full screen toggle is yet to come but there's room to have it
Happy Holidays from Halloween Forever!
As a little Christmas gift you can play as Santa Pumpkin (unlocked by default). Also the beginnings of some new game menu organization is in with room for new features. Stuff like full screen toggle is yet to come but there's room to have it in now.
Door-hit-fall-through-the-world glitching should be fixed now too.
There might be some gamepad control issues happening with the new update that I haven't had a chance to pinpoint yet (one tester reported having jump and fire being switched but controls worked the same for me). If you see this too feel free to let me know and I'll start looking into it.
The Grizzledude sprite is a tease for now (he isn't in yet...this was the only Santa Pumpkin image I have and I'm posting this from my phone!) but I do want to add him soon. Adding characters is fun and measurable task right now. Expect some more updates like this and some of those long discussed quality of life features in early 2017.
Thanks folks! Happy Holidays! See ya in 2017 🌝
Happy Holidays from Halloween Forever! As a little Christmas gift you can play as Santa Pumpkin (unlocked by default). Also the beginnings of some new game menu organization is in with room for new features. Stuff like full screen toggle is yet to come but there's room to have it
Happy Holidays from Halloween Forever!
As a little Christmas gift you can play as Santa Pumpkin (unlocked by default). Also the beginnings of some new game menu organization is in with room for new features. Stuff like full screen toggle is yet to come but there's room to have it in now.
Door-hit-fall-through-the-world glitching should be fixed now too.
There might be some gamepad control issues happening with the new update that I haven't had a chance to pinpoint yet (one tester reported having jump and fire being switched but controls worked the same for me). If you see this too feel free to let me know and I'll start looking into it.
The Grizzledude sprite is a tease for now (he isn't in yet...this was the only Santa Pumpkin image I have and I'm posting this from my phone!) but I do want to add him soon. Adding characters is fun and measurable task right now. Expect some more updates like this and some of those long discussed quality of life features in early 2017.
Thanks folks! Happy Holidays! See ya in 2017 🌝
Yo chiptune lovers, BC messaged me this morning to let me know that the full Halloween Forever ost has been updated on his Bandcamp. If you like the soundtrack, this is the place to get it! Other updates: Lovely game coverage! Launch week seems to have gone pretty nicely! Some ne
Yo chiptune lovers,
BC messaged me this morning to let me know that the full Halloween Forever ost has been updated on his Bandcamp. If you like the soundtrack, this is the place to get it! https://bclikesyou.bandcamp.com/album/halloween-forever-soundtrack
Launch week seems to have gone pretty nicely! Some news and coverage stood out to me as extra special. Despite not being able to lock into the Halloween sale, Halloween Forever got picked up by GameGrumps over the weekend: https://www.youtube.com/watch?v=YMG6bI2tUjQ
We got a nice review on Destructoid: destructoid.com/review-halloween-forever-396605.phtml
Last night (Halloween!) I was able to catch some of SkinnedTeen's broadcast on Twitch playing some HF too. https://www.twitch.tv/skinnedteen/v/98308397
It was extra nice since SkinnedTeen played the old demo version months ago and I was able to hang out in the chat for a bit talking about things. Seeing her pick it up again and getting to talk once more felt like a nice full circle moment.
Thursday night I'm aiming to jump back in to some Halloween Forever feedback. I'd really like to seek a resolution with the Blue Devil hug forever glitch. There's a couple other small things we can start chipping away at. Maybe I'll do some more concept stuff for game 2 while we're at it. Going to be streaming that over at http://twitch.tv/imaginarymonsters
Thus begins the slow yet steady productivity march once again. Don't be a stranger! Thanks everybody. Hope you had an awesome Halloween!!! : ]
Yo chiptune lovers, BC messaged me this morning to let me know that the full Halloween Forever ost has been updated on his Bandcamp. If you like the soundtrack, this is the place to get it! Other updates: Lovely game coverage! Launch week seems to have gone pretty nicely! Some ne
Yo chiptune lovers,
BC messaged me this morning to let me know that the full Halloween Forever ost has been updated on his Bandcamp. If you like the soundtrack, this is the place to get it! https://bclikesyou.bandcamp.com/album/halloween-forever-soundtrack
Launch week seems to have gone pretty nicely! Some news and coverage stood out to me as extra special. Despite not being able to lock into the Halloween sale, Halloween Forever got picked up by GameGrumps over the weekend: https://www.youtube.com/watch?v=YMG6bI2tUjQ
We got a nice review on Destructoid: destructoid.com/review-halloween-forever-396605.phtml
Last night (Halloween!) I was able to catch some of SkinnedTeen's broadcast on Twitch playing some HF too. https://www.twitch.tv/skinnedteen/v/98308397
It was extra nice since SkinnedTeen played the old demo version months ago and I was able to hang out in the chat for a bit talking about things. Seeing her pick it up again and getting to talk once more felt like a nice full circle moment.
Thursday night I'm aiming to jump back in to some Halloween Forever feedback. I'd really like to seek a resolution with the Blue Devil hug forever glitch. There's a couple other small things we can start chipping away at. Maybe I'll do some more concept stuff for game 2 while we're at it. Going to be streaming that over at http://twitch.tv/imaginarymonsters
Thus begins the slow yet steady productivity march once again. Don't be a stranger! Thanks everybody. Hope you had an awesome Halloween!!! : ]
HAPPY HALLOWEEN NOW AND FOREVER!!! We made it everybody! One day early from the 10/26 release projection too! Anybody who has been playing the game during Early Access and offering feedback, I want to thank you for the help and insight. Especially during the last sprint getting r
HAPPY HALLOWEEN NOW AND FOREVER!!!
We made it everybody! One day early from the 10/26 release projection too! Anybody who has been playing the game during Early Access and offering feedback, I want to thank you for the help and insight. Especially during the last sprint getting ready for release. I don't think Halloween Forever would be nearly as good as it came out without the assistance.
I made a tweet to announce it. If you're on Twitter and would like to retweet, every little bit helps. https://twitter.com/peterlazarski/status/790973913991933952
If you like the game, please tell your family, friends, anyone! Tell your dog. Whisper its name in a pumpkin patch at midnight.
Stay tuned for any new additions to come. If you run into any issues don't hesitate to let me know.
I'm going to be updating store screenshots and the trailer soon. Also Trading Cards and all the associated bits and bobs will be coming soon.
Thank you everyone! YOU RULE!!!
HAPPY HALLOWEEN NOW AND FOREVER!!! We made it everybody! One day early from the 10/26 release projection too! Anybody who has been playing the game during Early Access and offering feedback, I want to thank you for the help and insight. Especially during the last sprint getting r
HAPPY HALLOWEEN NOW AND FOREVER!!!
We made it everybody! One day early from the 10/26 release projection too! Anybody who has been playing the game during Early Access and offering feedback, I want to thank you for the help and insight. Especially during the last sprint getting ready for release. I don't think Halloween Forever would be nearly as good as it came out without the assistance.
I made a tweet to announce it. If you're on Twitter and would like to retweet, every little bit helps. https://twitter.com/peterlazarski/status/790973913991933952
If you like the game, please tell your family, friends, anyone! Tell your dog. Whisper its name in a pumpkin patch at midnight.
Stay tuned for any new additions to come. If you run into any issues don't hesitate to let me know.
I'm going to be updating store screenshots and the trailer soon. Also Trading Cards and all the associated bits and bobs will be coming soon.
Thank you everyone! YOU RULE!!!
Good morning my creeps, Small update to Halloween Forever this morning. Steam overlay F12 screenshots should now be supported. Might take a minute for your overlay to initialize and be available. This should work from anywhere in the game, even menus, but keep me posted. Also I p
Good morning my creeps,
Small update to Halloween Forever this morning. Steam overlay F12 screenshots should now be supported. Might take a minute for your overlay to initialize and be available. This should work from anywhere in the game, even menus, but keep me posted.
Also I put in a fix to stop you from doing infinite jumps while jumping against a ceiling. Good riddance to bad glitches!
Good morning my creeps, Small update to Halloween Forever this morning. Steam overlay F12 screenshots should now be supported. Might take a minute for your overlay to initialize and be available. This should work from anywhere in the game, even menus, but keep me posted. Also I p
Good morning my creeps,
Small update to Halloween Forever this morning. Steam overlay F12 screenshots should now be supported. Might take a minute for your overlay to initialize and be available. This should work from anywhere in the game, even menus, but keep me posted.
Also I put in a fix to stop you from doing infinite jumps while jumping against a ceiling. Good riddance to bad glitches!
Hey everybody, 1.1 is live! Game credits are in. Also a new enemy in w5. There's still a couple known bugs present but I'll be working on those post launch. I'm waiting on the new price to be approved before I can go live. So let's see how that goes. Thanks all for the help and s
Hey everybody,
1.1 is live! Game credits are in. Also a new enemy in w5. There's still a couple known bugs present but I'll be working on those post launch. I'm waiting on the new price to be approved before I can go live. So let's see how that goes. Thanks all for the help and support. I'll post again once we've launched.