Galactineers

LInsoDeTeh

Released
Feb 26, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    That's it? That's it!

    Hello fellow Galactineers! Byebye Early Access Today is a great day, we're officially leaving Early Access! The project now been in development for 6,5 years and in Early Access for almost exactly three years, and in our eyes, the game has developed big in that time. THANK YOU! N

  2. Developer post

    Update: Bugfix & Performance build

    Hello everyone! With today's update, we're fixing a few things which have been lingering in the queue for a while: * Two of the achievements could not be triggered, this has now been fixed. * Material required for World upgrades have been rebalanced to the following values: 250,

  3. Developer post

    Weekdeal - 70% off!

    Hey guys, take the chance now to get Galactineers at a discounted price before we leave Early Access! With our week deal, you can buy Galactineers for 70% off until next Sunday. Buy now and have fun! Cheers Chris

  4. Developer post

    Here comes Level 5!

    Hello guys! Today we fulfill one of the last and the biggest features we had promised for the Early Access phase: World Level 5! Level 5 buildings Defense Tower: Boom. Enough said :-) Docking Bay: More supply and demand slots. Level 5 ships and merchants can dock here. Jump Porta

  5. Developer post

    Approaching the purple screen bug - Please help!

    Hello guys, you know, one big to-do besides the release of level 5 is that stupid purple screen bug, which happens to some people, when lighting is enabled. Unfortunately it did not happen on any of our test machines. Now, we finally have an idea where and why the purple screen b

  6. Developer post

    Level 5 Status

    Hello guys, we know, some of you are still waiting for our final update which releases Level 5 and finishes our Early Access phase. With this update we want to give you an insight, what it means to create content for an entire world level: First of all, there are the buildings Fo

  7. Developer post

    New trailers for the shop page!

    Hello guys, not only the development approaches the finish line of Early Access phase, but also some other to-do's for the shop page had to be done. The two major tasks have been new trailers including the updated graphics engine and a professional voice over (people probably got

  8. Developer post

    New trailers for the shop page!

    Hello guys, not only the development approaches the finish line of Early Access phase, but also some other to-do's for the shop page had to be done. The two major tasks have been new trailers including the updated graphics engine and a professional voice over (people probably got

  9. Developer post

    Big Ship Module Pack, New Tutorials and Progress Report

    Hello guys, nice you're still around! There hasn't been an update for a long time for two reasons: What's happening right now 1. We are re-writing the entire game client to increase performance . With more hardware instancing and therefore less draw calls, we can drastically incr

  10. Developer post

    Big Ship Module Pack, New Tutorials and Progress Report

    Hello guys, nice you're still around! There hasn't been an update for a long time for two reasons: What's happening right now 1. We are re-writing the entire game client to increase performance . With more hardware instancing and therefore less draw calls, we can drastically incr

  11. Developer post

    Editor Upgrade

    Hey guys, today we release another upgrade to the Galactineers Editor, which raises the level of the editor features up to the current development level of the game itself. In details, this means: * You can now configure the new Lightbox item in the editor with a nice color picke

  12. Developer post

    Editor Upgrade

    Hey guys, today we release another upgrade to the Galactineers Editor, which raises the level of the editor features up to the current development level of the game itself. In details, this means: * You can now configure the new Lightbox item in the editor with a nice color picke

  13. Developer post

    Let there be light!

    Hello guys! Today we're proud to release a big game update, which we've been working on for weeks. It significantly improves the overall visual quality of the game. Lighting improvement At first, we added bump mapping to all blocks an buildings! This increases the level of detail

  14. Developer post

    Let there be light!

    Hello guys! Today we're proud to release a big game update, which we've been working on for weeks. It significantly improves the overall visual quality of the game. Lighting improvement At first, we added bump mapping to all blocks an buildings! This increases the level of detail

  15. Developer post

    v0.9.18.6268 improvement build

    Hello folks, today we released a little new build which improves a few things suggested by the community: - The overall colour for energy has been changed from yellow to blue. - The colour for energy sphere items has been saturated into a greener tone. These two changes were made

  16. Developer post

    v0.9.18.6268 improvement build

    Hello folks, today we released a little new build which improves a few things suggested by the community: - The overall colour for energy has been changed from yellow to blue. - The colour for energy sphere items has been saturated into a greener tone. These two changes were made

  17. Developer post

    v0.9.18.6254 Bugfix build

    Hey guys, today we published a little bugfix build. It fixes some crash causes and small issues with the combat engine. Furthermore, the API has been extended by a few new functions for mission scripting. You can find all functions of the API documented in our wiki: Cheers and ha

  18. Developer post

    v0.9.18.6254 Bugfix build

    Hey guys, today we published a little bugfix build. It fixes some crash causes and small issues with the combat engine. Furthermore, the API has been extended by a few new functions for mission scripting. You can find all functions of the API documented in our wiki: Cheers and ha

  19. Developer post

    What lies ahead

    Hello guys, it's been since Christmas that we posted the last update to the game and you probably wondered, what's going on. After 4,5 years of developing Galactineers we took a well-deserved month off everything to regain some energy for the finalization of our game. This is wha

  20. Developer post

    What lies ahead

    Hello guys, it's been since Christmas that we posted the last update to the game and you probably wondered, what's going on. After 4,5 years of developing Galactineers we took a well-deserved month off everything to regain some energy for the finalization of our game. This is wha