Update notes - 524
- fixed issues with nvidia graphics cards after introducing snowstorm mechanic - improved interpolation of snowballs and particles
Developer posts and news about this game.

- fixed issues with nvidia graphics cards after introducing snowstorm mechanic - improved interpolation of snowballs and particles

Revision 519 adds new mechanic - periodic snowstorm. Snowstorm strength and direction is randomized each run and it can slow down or speed up your snowballs based on weather you throwing against it or along with it. Visuals are WIP and I am working on making the direction of the

Join us during our periodical playtest. Friday at 5:00pm, for 15-20 minutes. Periodical tests are organised to test if anything has broken in latest updates.

Join us during our periodical playtest. Wednesday at 8:00pm, for 15-20 minutes. Periodical tests are organised to test if anything has broken in latest updates.

Join us during our periodical playtest. Monday at 8:30pm, for 15-20 minutes.

player movement improvements snowball collision fixes blue reticle - temporary change

clouds prototype change font pair BVH for broadphase collision detection bunch of crash fixes: client crash when opponent disconnected client crash when connecting to server client crash when gpu frame allocator run out of memory server crash when opponent disconnected

Join us during our periodical playtest. Friday at 5:00pm, for 15-20 minutes. Periodical tests are organised to test if anything has broken in latest updates.

Join us during our periodical playtest. Wednesday at 8:00pm, for 15-20 minutes. Periodical tests are organised to test if anything has broken in latest updates.

Join us during our periodical playtest. Monday at 8:30pm, for 15-20 minutes.

cable pillars mesh dam & watter bottom changes outline animation on ice

- build & bundle process implemetation - cable pillars and cable meshes

- added new path - hole in ground on the way from bus stop to top of water fall - rocks mesh

Join us during our periodical playtest. Friday at 5:00pm, for 15-20 minutes. Periodical tests are organised to test if anything has broken in latest updates.

Join us during our periodical playtest. Wednesday at 8:00pm, for 15-20 minutes. Periodical tests are organised to test if anything has broken in latest updates.

Join us during our periodical playtest. Monday at 8:30pm, for 15-20 minutes. Periodical tests are organised to test if anything has broken in latest updates.

- changes to dam bottom mesh + added animated fish - fixes in master server - rework tick adjustment to absolute value

Join us during our periodical playtest. This wednesday at 8pm, for 30 minutes. These short playtest sessions are going to be happening twice a week. Thanks for playing. Daniel

- snowplow model - phonebooth model - better server-side randomization of player skin - fix rendering issues on higher framerates - better reflection handling - shadow map frustum culling - new shortcut to bridge center via bridge construction - new graphics in menu - colors on p

Gulovacka is going to be on Into Games convention 2026 in Trojhalí Karolina, Ostrava, CZ. Players from the conference are going to be connected to one of the servers available in the playtest. If you can't come, join online with friends and play live with people from the conventi