DA_RL 7.0.3
Really small patch. - Fixed bug where final boss would de-spawn if you went downstairs and then it would never spawn again
Developer posts and news about this game.

Really small patch. - Fixed bug where final boss would de-spawn if you went downstairs and then it would never spawn again

Hi, a small patch fixing a crash. - Fixed a crash tied to wandering monster spawns on floors. - Fixed Continue sometimes not appearing until a restart. - Crashes now generate a report file automatically to help track down future issues.

Hello, a smaller patch for DA_RL is out now. Changes: Support for more resolutions has been added, mainly ultra-wide. You can now rebind a lot more controls. You can now switch which monitor the game is displayed on while in full screen or borderless. I'm sure there are also some

Hello everyone! A new major update for DA_RL has been released! Called "Coin and Company," this update brings an economy and a companion to your side, plus a handful of other things. Below are the patch notes, and I hope you have fun with DA_RL 7.0 Shops Shopkeepers have set up b

Hello everyone! Here is a sneak peek at the newest major update for DA_RL, Coin and Company. Shops Scattered throughout the dungeon are those who do not seek to rid the world of evil but those who seek to make the most money. Shops and shopkeepers now inhabit the dungeons of DA_R

Hello everyone! A medium-sized update for DA_RL has been released. Focus on balancing and add in some new items. Next, an update on the development of DA_RL. Some good and bad news: good news is that I got a job, bad news is that the job will take up a lot of my time so DA_RL wil

Hello everyone! A new bug-fixing update for DA_RL. Also, a big balancing patch, 6.3.0, is up on the beta branch. I would love some feedback on how people feel about the difficulty and how it plays. 6.2.4 fixes: - Equipping a one-handed weapon in your off hand while a two-handed w

Hi, another update to the auto explore, there is a new setting in the options to either stop on items or auto pick them up. Also, forgot to disable the testing room, sorry! Thanks for ElectricPaladin for finding the testing room bug.

Hi, another small bug fixing update - Fixed items (including corpses) vanishing instantly instead of visibly burning. - Auto-explore no longer walks through hazardous terrain. - Auto-explore now reliably heads for closed doors instead of treating them as unexplored inconsistently

Very small patch, the auto explore now uses a real algorithm rather than just just walking to the closest tile. Also, a small update and fixes to the tutorial

Hello, a kind of bigger update today with a lot of fixes and new world interactions. Smoke Smoke now spreads and drifts across the dungeon each turn, thinning out over time and pushed along by a prevailing wind that shifts direction periodically. Standing in thick smoke, or attac

Curses and enchantments are hard to code. Bug fixes for that stuff - Bonded items can now be unequipped normally - Enchanted rings and lanterns now correctly apply their stat bonuses - Swiftness-enchanted lanterns now correctly halve hunger drain - Cursed rings and lanterns now c

Hello everyone, super small patch for 6.1.7. I did somethings that I did not like. So I have fixed them. - Bonded and Glued curses are now distinct again: Bonded prevents dropping from anywhere in inventory; Glued only prevents dropping while the item is equipped - Tutorial secre

Hi, a smaller bug fix update. - Known Spells list on the Character Info screen no longer overlaps the close button hint at the bottom of the panel - Ammo item was named Rocks in inventory but the ammo meter displayed Stones, both now consistently say Stones - Unequipping a ring w

Hi, another small patch. There is now a stats section in the Hall of Fame. If you have shared stats, then yours will show up here. The all players section should work once more people decide to share their stats. A section in the Hall of Fame showing your stats

Hello everyone! Another smaller patch for DA_RL, focusing on balancing the game. I have made the game harder, but hopefully not too hard. If you have any feedback, I would love to hear it, especially around how difficult you find the game. Also, there are now stats in the game, w

That's right, have you ever wondered "Wow, I wonder what DA_RL was like before it got all the fun stuff?" Well, wonder no longer! All major versions of the game can now be played through the betas tab on Steam. Play DA_RL as it was first released, experience the gods and religion

Bug Fixes - Shrine dialog now correctly says "offer items for favor" instead of "offer food for favor" - Sacrificing a cursed equipped weapon/armor at a shrine no longer leaves the equipment slot stuck; the item is now properly unequipped when removed from inventory - Ascension s

Experience the dungeons of DA_RL for only $1.80. Fight a big snake, cast powerful spells, eat cheese you found on the ground, read a scroll that kills you instantly, and descend through floors upon floors of procedurally generated dungeon full of things that want to kill you. DA_

Hi, another bug fix update for DA_RL. I just love updating DA_RL! Bug Fixes - Cursed items can no longer be unequipped or displaced by equipping something else. Any cursed item that has been identified (by equipping it) is permanently stuck until a Remove Curse scroll, Enchant We