First changes towards a database
Just technical background stuff
Developer posts and news about this game.

Just technical background stuff

Today is a good day, and the server is proving a huge help with the migration of various systems. So the food issue has now been sorted, as has the crafting of stone tools. Have fun collecting and crafting

A broken plate crashed the server. XD This should fix it.

Just background retrofit stuff, nothing exciting

It went quicker than expected, so I’ve managed to upload another set of fixes: - The smithy should now behave as intended. Hammers and blanks have been revised - Cutting food has also had a minor tweak. It should work better now. - Shooting stars should now, hopefully, run in syn

In this update we tackled the following issues: - eating is still bugged - spell despawns in a loop - light spells not properly replicated - blacksmith blades vanish when finished - respawn won't heal you - grinder cries on console about wrong mobility

Added an enhanced server logger to get more insights about bugs :)

The latest Magic and Dedicated Server update brought to light a few minor issues. We’ve spent the last few days giving everything a thorough overhaul, fixing a number of things, tidying up and making the code more technically sound. Already fixed • Vitals and Dedicated Server log

Your update is in another castle ...

The forge now has one more heart element. With this update, we’re aiming to complete the basic forging cycle. If everything goes to plan, you can now: - Heat up a blank - The blank cools down again if not placed in a heat source - The blank can be worked on when placed on an anvi

Finally tracked down and fixed a very old multiplayer issue that has been hiding in plain sight. Fixed: Player height could appear incorrect to other players in multiplayer Remote hands could be vertically offset from their actual position Held tools and their collision could bec

Today’s update focuses primarily on adjustments for Steam VR : With that in mind, a huge thank you to Star from Asteria <3 He helped me figure out what the problem was in the first place! - The performance settings have been tweaked slightly, both in terms of the values themse

Just a few minor adjustments to the player character. Nothing to worry about

Things I changed after today's test: - Sitting logic for clients - Fireball replication - Toned down walking sound volume - player customisation replication

A bunch of things I updated for testing: - player mouth movement - dungeon entrance - walking sound - remote player height got reduced - tackled fireball explosion loop - reduced pan movement on grip - added faster smooth turn option

⚒️ Blacksmithing Expanded The blacksmith received several new mechanics: Added a working grinder to the forge Metal blanks can now be heated and cooled Blades can be sharpened Sharper blades deal more damage Weapons now become dull with use 🪑 Tavern Improvements You can now sit

A quick update where I’ve tweaked a few things that we’ll need to test together: - Fireballs might now be visible to everyone in multiplayer. - Your appearance should now be unique, so we’re no longer all identical twins! (Hopefully – otherwise it’s going to be a bit of a squeeze

Just some prep for a stream. NOTHING to see here. NOTHING to worry about.

Here’s a big update, as quite a lot has changed since last time! Goodbye IK System: Due to an ever-increasing number of problems, we’re saying goodbye to our IK system for the time being. This means: - We’re leaving the full-body model behind until we’ve found a better system - P

Today we’ve got a bit of everything! - Players who are sitting down can now crouch lower to reach items on the ground more easily. - I’ve tweaked the process for leaving a session and hope that you can now return to a session without having to restart - The join flow has also bee