DEDA on IGROPROM 2026 in Russia
We’re at IGROPROM 2026! From September 18 to 20 at the IGROPROM exhibition, in the Moscow Video Games Cluster area in Skolkovo. Thank you to everyone who supports the project!
Developer posts and news about this game.

We’re at IGROPROM 2026! From September 18 to 20 at the IGROPROM exhibition, in the Moscow Video Games Cluster area in Skolkovo. Thank you to everyone who supports the project!

Shanghai, July 31, 2026. – Today, at the 23rd ChinaJoy international digital entertainment exhibition, the psychological horror game Deda by Moscow‑based studio Deep Corp was presented. The game is showcased at the Shanghai New International Expo Center (SNIEC) and will be availa

Getting ready for summer! Getting ready for summer! Cleaning up the house before the big summer update. The update added: - now summer on the map. - a crow on the roof, which brings an item in exchange for jewels. - a mini-game for starting a tractor. - an antenna on the roof (fo

Added a leaderboard for all difficulty levels of the game. The data is pulled up from your version of the game after you log into the game and recorded in the leaderboard. Your data is updated and verified when you log into the game.

1. Updated the images in the game. 2. The images in the game that affect the narrative have been updated to English for the English version of the game. 3. The video was updated at the start.

1. Work on algorithms and FPS. FPS is now more stable. 2. We fixed a few character movement bugs.

1. Grandfather's camp with a shovel: 10c on light, 7c on medium, 5c on hard. The player can endlessly spam his camp, cd only from animation ~1c. You can also use a shovel to kick objects with physics. 2. Deceleration from falling from 2.5m (from the roof of the toilet), slows dow

In the new version, work has been done on narrative elements to better communicate the game with the player.: Update the closed door opening in the launch room. Now Grandpa hears the noise and immediately goes into the room. Updated the sound of walking. Now he is better synchron

Update in the version We've worked on optimization again. Added FPS changes in the settings. Updated the graphics settings interface. Now there's a separate graphics settings window in the settings. Added vertical sync. We've worked on incorrect item collisions. Minor adjustments

Slightly tweaked the graphics, it should become more pleasant and optimized. Added graphics settings. The safe zones have been updated. Fixed the roof of the well. Now you can jump off the roof onto it. Fixed the sight. Now he is no longer distracted by prolonged interaction. Add