Counter Attack skill fix
Fixed a bug where the party would sometimes get stuck when get attacked from the side or from behind while a character has counter attack lvl 1 active
Developer posts and news about this game.

Fixed a bug where the party would sometimes get stuck when get attacked from the side or from behind while a character has counter attack lvl 1 active

Fixed a bug that prevented the player from entering the dungeon from the camp.

Improved Combat Wear-bar in Hired menu: Combat wear is now shown as tooltip when hovering over the progress bar in a character's portrait Improved German translation, fixed some UI issues in German version Fixed a rare bug where the view could get stuck in a diagonal direction up

Dverghold Soundtrack now available! View game page Dverghold's soundtrack composed by renownded Dungeon Synth-artists Splendorius and Kurald Galain is now available on Steam! The soundtrack contains exclusive new tracks by Splendorius , making it essentially his first new album i

Fixed a rare bug on continuing a game, where the player would load back in dungeon where he last saved despite having returned to the camp already.

Fixed a few missing Japanese translations for reputation changes and blessing-descriptions.

The game now has a "quit & save" function in the dungeon. The player can quit the game and resume it exactly where it was exited even if inside a dungeon. Exiting the game during a dungeon delve does now not result in lost progress anymore. Some UI improvements and fixes espe

Added German and Russian localization, added a bunch of missing texts still in the Japanese translation.

fixed a bug that caused "benched" characters (the ones you did not take on your dungeon delve) not to regain health fixed a bug where benched characters wouldn't need to recover despite gaining exhaustion if you returned without enough trophies.

Small tweak: the player gets slightly better starter equipment after a TPK

Scroll of Recall can now be bought at the upgraded Quartermaster If the party gets wiped entirely, the player can nonetheless keep all the gold he has in the inventory at that point. It is now ensured that the "pity characters" the player gets if all his recruits die and he can't

Fixed missing japanese translation for building upgrades Fixed traversable walls in Royal Quarters throne room

- reputation changes in dialogues are now actually shown to the player

Content Update 1 - "Pints & Prayers" The first major update to Dverghold is live. This update is mainly concerned with adding in missing parts that stuck out in the initial release, make the game feel overall more polished and complete and add in elements we had to cut origin

Our first content update as we scheduled them for every 6-8 weeks. Contains: Priest menu with "Indulgences" (Trade-offs)/Blessings (bonus only)-system that allows you to modify the game's mechanics to some extent for the duration of your next dungeon run Blacksmith equipment fitt

Good news, fellow dungeon delvers! Dverghold will participate in this year's Party-Based RPG Fest starting on September 14th! But that is not all ... our first content update is also about to drop and we are working hard to release it still during the festival - let's see if we c

Fixed item stats display using a very hard to read color in dungeon ui

A bunch of UI layouting fixes and improvements in the camp Weapon/armour stats get displayed in the Blacksmith Shop Upgrade Arrows disappear if you can't upgrade an element in the camp anymore

Fixed the minecart with slag in the Works level Various minor UI inventory fixes Made movement feel a bit smoother

Fixed issues with health and max health of party members being calculated incorrectly in some situations Fixed the ring of vitality's effect upon entering a dungeon Fixed some item descriptions "Lay Hands"-Priest Spell now works as described All gold veins can now be interacted w