Patch 26-06-19 *very small patch*
Added the ability to upgrade Initial card draw and food supply in the Haven shop. These are not meant to be very cost efficient, more as a money sink late game!

Developer posts and news about this game.

Added the ability to upgrade Initial card draw and food supply in the Haven shop. These are not meant to be very cost efficient, more as a money sink late game!

Thank you all for your feedback! Im not good at writing these updates often but ill try to keep updates about the game more transparent going forward. From the feedback I've read these are the 4 main things that I've seen brought up: 1. The game is too easy to break I love breaki

Get in, break it, have fun! Feedback is very important to me at this stage, so tell me anything you can think of, feedback, requsts and bugs in the discord channel!

* UI now flashes when you are on the last day of a season Balance: * Reduced the health of all enemies Bug Fixes: * Fixed a bug with displaying the cards you could buy in landmark phase

Thanks to everyone who has tried the playtest so far! Gotten some great feedback (and a lot of bug reports), this is a smaller bug focused patch. If you find more, let me know! Landmarks are now highlighted better when they trigger, this will make it eaier to follow which effect

Playtest is now live! Get in game, break it, have fun!