Localisation update
Small localisation update for a few texts in game

Developer posts and news about this game.

Small localisation update for a few texts in game

After more than a year of development, Undying One is officially released! Play as a necromancer, raise your fallen enemies, build your army and try to survive increasingly dangerous waves of enemies. The 1.0 release also brings several improvements and fixes, including: - ✨ New

Hello everyone! While these changes are not yet available in the current demo, development is actively continuing behind the scenes as we prepare for the full release of Undying One. Here's a look at some of the improvements currently being worked on: Additions - Character toolti

Development is progressing steadily, and several important improvements have been implemented over the past few days. Additions Difficulty bonus indicator New targeting AI that prioritizes the most threatening entity Information screen regarding anonymous gameplay data collection

🆕 Additions Added an Endless Mode Added checkboxes for modifiers (improved readability) Display of the total active modifiers bonus in the main menu 🎨 Changes Standard game modes now end at wave 20 and grant end-of-run rewards Shop visual rework Game mode selection screen rewor

🆕 Additions Added a bonus to end-of-run souls points rewards for every 10 upgrades purchased Bosses are now accompanied by additional enemies Added the ability to increase spell power through shop upgrades Added visual variations for tank bosses Added two new tank variants with

New Features Added visual Health, Mana and Stamina bars alongside numeric values Added smooth lerping effects to Health, Mana and Stamina bars Added a warning banner before boss encounters Fixes Fixed Priest AI fleeing combat to the edge of the map Fixed erratic movement of range

A new demo update is available! This update focuses on improving combat pacing, fixing stability issues, and adding new unit types to diversify your undead army. New Units Added a new DPS unit type with two variants: higher damage or improved survivability Added a new Priest unit

Hey everyone, Here is a small update modifying some visuals elements of the game. To be more precise, the previoulsy grey shapes on the locked skills are now replaced by proper icons. Adding to that background work on perfs ! Thank you to all of you

This update focuses on stability, visual bug fixes, and overall performance improvements. 🔧 Fixes Fixed an issue where a shield visual could remain visible after a debuff ended if it had overwritten an existing shield on the target Fixed a crash caused by texture duplication whe

A new update is live, bringing several new features, visual improvements, and major performance optimizations. ➕ Additions Steam Cloud : save files are now automatically synchronized. Steam Achievements : multiple achievements have been added for the game release 🎨 Changes &

Hello everyone! A new update is now live for the demo, focusing on balance improvements, bug fixes, performance, and player progression feedback. Thanks again to everyone who tried the demo and shared feedback — it really helps shape the game. 🆕 Addition New challenges added (4

Controls & Quality of Life Update This update focuses on improving controls, readability, and overall game feel, based on early feedback and playtesting. Additions Added a visual indicator showing which entities have their movement blocked by tanks (lock icon) Fixes Fixed an

A new hotfix has just been deployed for the demo, focusing on stability, controls, and overall player experience. Fixes Fixed tutorial music continuing to play in the main menu Fixed a crash in the tutorial when using a QWERTY keyboard Fixed controls being stuck on AZERTY even af

This hotfix mainly addresses blocking issues discovered shortly after the demo went live , along with general stability improvements. Fixes available in DEMO and FULL BUILD 🐞 Fixes Fixed an excessive difficulty spike on the second wave during a second run Fixed a crash when reac

New Content & Features Added 26 Challenges (previously 8) Added Boss fights every 5 waves 3 Tank-type bosses: Classic Tank Heal-over-Time Tank (dispelable) AoE Tank Added smaller maps to increase pressure and positioning difficulty Added a Mutator unlocking access to small ma