This update focuses on stability, visual bug fixes, and overall performance improvements.
🔧 Fixes
Fixed an issue where a shield visual could remain visible after a debuff ended if it had overwritten an existing shield on the target
Fixed a crash caused by texture duplication when some AI units used their abilities too frequently
Fixed a persistent visual effect that was not properly cleared
⚙️ Changes
General performance improvements
The screenshots and trailer have also been updated to better reflect the current state of the game.
Thanks to everyone following the project, and feel free to share any feedback!
