Controls & Quality of Life Update
This update focuses on improving controls, readability, and overall game feel, based on early feedback and playtesting.
Additions
Added a visual indicator showing which entities have their movement blocked by tanks (lock icon)
Fixes
Fixed an issue where some targets could remain selected without any valid reason
Changes & Improvements
Reworked necromancy spell key bindings (Previously spread across distant keys, now mapped from E to Y, with Shift as a modifier)
Reworked order key bindings (Previously on the numpad, now mapped from F to J)
Every rank-up of the Summoning Mastery passive skill now increases the summon cap
TAB now cycles through both living and dead enemies, instead of only targeting the closest one
Removed the summon limit: there is no longer a restriction on how many summons you can own
More polish and improvements are coming. Thanks again for all the early feedback!
