Store Manager: Cellular Edition

Vue Simulations

Released
Mar 31, 2017
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    v1.0 Patch Notes

    ****IF YOU HAVEN'T READ THE ROADMAP PLEASE READ THAT!!***** ***DUE TO A LAST MINUTE BUG THE OFFICIAL PATCH RELEASE WILL HAPPEN FRIDAY MARCH 31ST AT 10AM PACIFIC v1.0 Added Store Upgrades to be purchased with your in game earnings: Showroom: New Left Display New Right Display Upgr

  2. Developer post

    The Backend Update and the Road Ahead

    So I am finally coming out of the darkness with an update and a roadmap for the game. I have been silent on what has been going on for a very long time and for that I apologize. Two major roadblocks were hit and there was no end in sight. To stop the constant threats/harrassment

  3. Developer post

    Updates around the corner!

    So I am finishing up now on a super mega major update. I am actually splitting it into 2 major updates so bug bashing will be a bit easier. The first major update will be coming next week and the next major update will follow the week after. This first update will basically be a

  4. Developer post

    Update v0.0.2.5.0516585 Stats

    So in this update I have introduced accessory stats. I decided to make it a bit different for viewing stats on accessories to make it a bit easier. If you mouse over the button to purchase accessories you get a popup on the phone showing: The accessory name Cost Sale Price How ma

  5. Developer post

    Accessory Stats Update Coming This Weekend

    So the general consensus between all the people I have been surveying is to keep the accessories the way they are now in the game. So I will do just that. Now that it has been settled I can add in stats for the individual accessories. As this was already coded in the backend ther

  6. Developer post

    Changlog v0.0.2.0.425867 Accessories are here finally! Status on things!

    **************PLEASE START A NEW GAME AFTER UPDATING************** THE GAME WILL MOST LIKELY BE A LITTLE CRAZY IF YOU DONT! This is going to be a little wierd of an announcement. I am going to try to squeeze as much info into this post without getting too overboard. First thing i

  7. Developer post

    Life Woes and More Frequent Status Reports

    So, as stated in the last post we were moving across the country and the update would be released once settled. Here is what happened and what is currently going on! The original trip was to go From Seattle to Eugene, Reno (to see family), Salt Lake, Cheyenne, Omaha and then Chic

  8. Developer post

    Status of the Latest Update

    Going by the roadmap laid out in the previous blog post, things are going to be a little changed around. Instead of the next update being a minor update, its going to be the big accessory update. The update is completed already but I am withholding it from release for a little wh

  9. Developer post

    Hotfix 0218581 For Resolution/Clicking Issues

    Hello everyone. After a couple reports this morning of issues with the resolution stretching and causing parts of the screen to be cut off I came up with this hotfix. Now, I couldn't replicate the problem on any of my computers I have for testing. The only one I could get it on w

  10. Developer post

    Update Notes 02/02 and the Road Ahead

    Customer Complaints Customers now have complaints about your store and the employees you have. You can choose to apologize or offer them a free accessory for their trouble! Its up to you! Obviously, the more you do for your customer the better your rating will improve. Customer Q

  11. Developer post

    Status Report on the Update and Roadmap for the Next Update!

    As much as I wanted to get this out today, a few bugs popped up and I am just going to get them fixed. Worry not! Only a two day delay! Update should go out no later than 10pm (pacific) Tuesday (Feb 2nd). This update will be including: Repeat customers! Finally, a use for the not

  12. Developer post

    Quick Status Update and Winter Sale

    So as the winter sale rolls through, you may have noticed Store Manager is up for a nice discount putting the game at $5! If you haven't, now is your chance to pick it up! A few people are wondering on what is coming up next and what the status is on the content update, so I figu

  13. Developer post

    Changelog 121167

    Changes for the latest version: Performance boost Lighting upgrade Smoother shadows Less flicking on the shadows Economy tweak on profits employees can make per sale (still based upon their ability score) Tweaked frequency of customers (still based on store rating) Fixed issue wi

  14. Developer post

    First Update and New Community Manager

    So there will be an update most likely tomorrow to fix some crashing issues a couple users were experiencing as well as some minor updates to the economy. The first bigger update with new features will most likely come late next week! I also brought on someone to take over commun

  15. Developer post

    Store Manager: Cellular Edition is Now Available!

    Store Manager: Cellular Edition has now officially released on Steam Early Access! There is much to come in the future! Look to the Alpha Roadmap for more information. Also, if you have any suggestions on what you would like to see in the game to help make it an amazing retail si

  16. Developer post

    The 5 Systems of Store Manager at Release and a Little Strategy for New Players

    With the release in less than 24 hours, I wrote up a piece on the 5 main systems that are in the game's first early access build. With them come a bit of strategy since the game can be really hard to turn a profit without knowing the ins and outs. The write up was too big for thi

  17. Developer post

    Linux Build Now Coming At Launch!

    So the keyboard bug has been solved! It looks like it was just something with Unity. Updated the project to the latest version and it appears to be gone. More testing will obviously be under way, but at this point I am adding Linux to the supported platforms at launch!

  18. Developer post

    Release Date, Price and Status on the Linux Build!

    So again, I just want to thank everybody for the support! We had been greenlit on Steam in only 38 days! The release date that I am currently shooting for is December 3rd for PC and Mac. There will be a launch sale for the game running through the first week of release at $4.99.