The Last Map Demo Update 2.2
- Fixed the numeric keypad button animations - Minor graphical adjustments (the game is slightly more demanding)

Developer posts and news about this game.

- Fixed the numeric keypad button animations - Minor graphical adjustments (the game is slightly more demanding)

Small Update - Fixed bugs related to sound references - Adjusted bunker sound reverberation - Added a new V-Sync option to the graphics settings

Stay up to date with the latest from The Last Map. (only in portuguese)

- New SFX: - Clock hands being pressed and released - Transition between each time - Improved spatial audio - New Mechanics: - Voice Chat (not proximity-based) - V or Y (mute and unmute) - Markers - Down Arrow or Scroll (Mark) - Fixes: - Improved audio feedback for puzzles - Slid


The Last Map Demo 1.4 Patch Notes • Cutscenes have been shortened by approximately 50%, reducing downtime and improving pacing. • Added a failure sound effect when entering an incorrect number on numeric keypads. • Improved visibility of weight-related clues (represented by Roman

The Last Map Demo 1.3 Patch Notes New Climbing System Trajectory preview for throwable objects Movement cancellation when pausing the game Added basic instructions to the pause menu Global sensitivity saving system Room disarming system for unstable connections

The Last Map Demo 1.2 Patch Notes Creating rooms no longer requires waiting for connection

The Last Map Demo Version 1.1 Patch Notes Creating a room no longer requires typing a password. A random code will now be generated automatically. Players can now choose between entering a room code manually or joining through a Steam invite sent by their partner. It is now possi

Play Now The Last Map Demo! Remember: You must to play The Last Map in duos

So, in the last devlog, I said I was developing The Last Map demo to release it in June. Since then, a lot has happened. Do you remember how I was going crazy over procedural generation? All that talk about puzzle loops, the difficulty of maintaining cooperation, and making puzzl

I'm here to announce The Last Map's participation in Next Fest on April 15th! That means there will be a public demo of The Last Map for you on April 15th!

Hello again, Adventurers! I’m here once more, after being away for a few days, to bring updates about the project. As I mentioned in the last Devlog.txt, the current phase of development isn’t very productive — in terms of visual and/or engaging content considering what YouTube t

Hello again! In the last four days, I made important additions to The Last Map . In the last text devlog, I said that my focus during the first two months of 2026 is to make everything that already exists in the game polished and close to the final version. What I did in the past

Hello, my dear adventurers, the last development update for The Last Map that I shared was in Devlog episode 13 — which you can watch by clicking the link below. View game page This video was posted at the end of November 2025. Since then, there haven’t been any other updates on

Hello, players. Through this announcement, I confirm the continuation of the development of The Last Map throughout 2026. In December 2025, there was a development break for rest. But, I confirm that, this January, development activities will resume and will continue throughout t

Watch All The Devlogs of The Last Map! All devlogs in English, Portuguese, and Spanish, except episodes 10 and 13. See how the game development is progressing and know exactly what to expect from this game. View game page