Level 3 - Map Fixes and Lighting
Fixed a lingering bug in level 3 where a sector would be missing. Tweaked lighting for level 3. Tweaked the low energy overlay. - Charlie
Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 1 | |
| 1 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 1 | |
| 1 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 1 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 2 | |
| 0 | |
| 1 |