Update Notes - May 22
Improved multiplayer gamepad input handling and added controller bindings for movement and attack.

Developer posts and news about this game.

Improved multiplayer gamepad input handling and added controller bindings for movement and attack.

Add Controller Movement

Fixed a multiplayer startup issue where one player could enter the battle before the opponent's ready data was received. The game now waits for both players' card selections before loading the multiplayer scene.

Fixed multiplayer scene transition stalls after both players accept a match. Card selection and multiplayer scene loading now use additive transitions to avoid loading freezes.

Fixed scene transition issues after character creation and tutorial completion. The game now avoids the loading scene handoff for large onboarding scenes and uses additive scene transitions to reduce loading freezes.

Improved the tutorial-to-lobby transition flow. This update changes the tutorial entry path to use the standard loading scene flow, adds stronger cleanup when leaving the tutorial, and includes additional scene transition diagnostics to help identify any remaining loading stalls.

Fixed an issue where the game could get stuck on the loading screen after completing the tutorial and returning to the lobby. This update also improves cleanup during tutorial scene transitions to prevent old UI and live-event callbacks from blocking the next scene load.

Fixed an issue where the game could crash after completing the tutorial and returning to the lobby. The tutorial-to-lobby transition now uses a safer loading flow and resets UI/input state before entering the lobby.

Fixed an issue where players could get stuck on the Loading screen after completing the tutorial and starting multiplayer matchmaking from the lobby. Fixed an issue where livestream chat keywords and donation events could fail to trigger units or skill effects during multiplayer

Fixed multiplayer loading and live chat interaction issues. - Fixed an issue where players could get stuck on the Loading screen after finishing the tutorial, returning to the Lobby, and starting multiplayer matchmaking. - Fixed an issue where live chat commands could fail to tri

Fixed multiplayer loading and live interaction issues - Fixed an issue where players could get stuck on the Loading screen after accepting a multiplayer match after the tutorial. - Fixed a Loading scene timeout and scene activation race that could block the scene load queue. - Im

Fixed multiplayer loading and live interaction issues - Fixed an issue where players could get stuck on the Loading screen after both accepted a multiplayer match immediately after completing the tutorial. - Fixed a card selection sync issue for new players when the server auto-f

Fixed tutorial and multiplayer connection flow issues: - Reduced first-time stutter in the tutorial when passing buildings by prewarming building transparency materials. - Improved the multiplayer flow after both players accept a match, addressing cases where the game could remai

Fixed internal service authentication for multiplayer matchmaking, improving cases where players could not be paired into a match. Extended matchmaking request keep-alive timing and clears stale active requests from the same player. Improved error handling when game room creation

Fixed an issue where players could not return to the lobby after completing the tutorial. - Tutorial completion no longer routes through the Loading Scene - The lobby is now loaded and activated before unloading the tutorial scene - Fixed a regression that could leave the tutoria

Fixed fallback handling for multiplayer ready-state synchronization. - Improved cached lookup logic for opponent ready-state packets - Reduced cases where opponent ready state could fail to apply when player ID mapping is inconsistent - Improved synchronization stability before e

Fixed the flow for returning to the lobby after completing the tutorial. - Tutorial completion now returns to the lobby through the Loading Scene - Removed direct additive lobby loading from the tutorial scene - Improved transition stability after tutorial completion and reduced

Fixed battle server connection handling before entering multiplayer matches. - Improved battle server login checks during card selection - Added a clear error message when the battle server connection fails, asking players to return to the lobby and match again - Fixed cases wher

- Improved multiplayer disconnect and timeout handling, so interrupted matches no longer show normal settlement results. - Added a safer return-to-lobby flow during battles, disconnecting from the game server before changing scenes. - Improved server-side player activity tracking

- Fixed the tutorial completion flow by routing the return to the lobby through the loading scene. - Improved loading flow sequencing so target scene loading is properly awaited. - Adjusted tutorial scene preload cleanup behavior to reduce the risk of getting stuck when returning