V0.3 hotfix
*Military supplies no longer disconnect players *Worms Die gracefully *Fixed YEET explosion *Contamination markers disappear

Developer posts and news about this game.

*Military supplies no longer disconnect players *Worms Die gracefully *Fixed YEET explosion *Contamination markers disappear

There are so many changes and fixes that I'll just write it in text As a consequence of getting a working game out early, the game in all honestly was really repetitive and boring. There is no uniqueness or true danger in the game, losing is just a small setback and players can f

Reworked settings setup, so that all machine should initialize them correctly, if your values are wrong then restoring to default should fix. There were race conditions in the settings setup They should all be fixed, but some settings are lost with this update, restoring to defau

Features *Added player damage feedback. *NEW Zombie Variant: Slammer *NEW ENEMY: Worm *Worms Spawn if you stay in the hole at night. *Enemy ragdoll limbs can be detached with enough force. *Unity Diagnositcs, if you encounter errors, a report will be send to a dev. (I intend to i

Big fix in After the gate breaks you should no longer be a floating camera or in a broken state. Features *Shovel can hit enemies *Enemies Spawn faster Bugfixes *Fixed Game breaking after zombies break the gate. *Enemies die correctly when host kills them *There's a lot of minor

Rolling back to hotfix 1 for the time being

Thank you all so much for playing I have never had player counts like these before, so I'm nervous to break something with an update. However there are a lot of fixes and improvements that need to see the light of day so here we go: If this version breaks the game for you, I will

Features *Game pauses when all player have the pause menu open *FPS walking animation *Player Walking Sounds *Underground Ambiance Bugfixes *Bow Upgrades should now load correctly *Added the bottom side of the hole. *Correctly Syncs equipped items. *Moved Gate Lock Down a little.

After 2 months of development. Dig For Your Lives has officially launched in Early Access! Whether you're playing solo or with friends, your goal is simple: dig deeper, gather resources, upgrade your equipment and survive wave after wave of zombies. This is only the beginning. Th