Nightmare on Azathoth

Modesto Rabena · Divergent Game Studio

Released
Oct 30, 2015
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post
  2. Developer post
  3. Developer post
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  5. Developer post

    If you love HP Love Craft Support this game!

    Rise of the Elders: Cthulhu You can check out their Kickstarter here: The project is somewhere at the crossroad between XCOM: EU, Eldritch Horror and The Call of Cthulhu. A game that has the accessibility of a video game, the tactical challenge of a board game and the flavor of a

  6. Developer post

    If you love HP Love Craft Support this game!

    Rise of the Elders: Cthulhu You can check out their Kickstarter here: The project is somewhere at the crossroad between XCOM: EU, Eldritch Horror and The Call of Cthulhu. A game that has the accessibility of a video game, the tactical challenge of a board game and the flavor of a

  7. Developer post

    Tweaks

    -Flashlight can now be turned on and off -UI tweaks -Dialogue/End story tweaks -Inclusion of Day being visible in the bottom left hud -Silent ones can now be devoured for 5 sustenance

  8. Developer post

    Tweaks

    -Flashlight can now be turned on and off -UI tweaks -Dialogue/End story tweaks -Inclusion of Day being visible in the bottom left hud -Silent ones can now be devoured for 5 sustenance

  9. Developer post

    Bug fix for flying head

    Hello everybody small update I've finally figured out what is causing the flying head to glitch into the sky. The update is now live.

  10. Developer post

    Bug fix for flying head

    Hello everybody small update I've finally figured out what is causing the flying head to glitch into the sky. The update is now live.

  11. Developer post

    New Enemy Implemented from the Nightmare Realm

    Hello everybody, I hope all is well. The new enemy has finally been implemented. I have posted two new screen shots for those that want to see what they will look like. A blind flying entity of some sort hovers in the sky. It is impervious to bullets, and now you will have to kee

  12. Developer post

    New Enemy Implemented from the Nightmare Realm

    Hello everybody, I hope all is well. The new enemy has finally been implemented. I have posted two new screen shots for those that want to see what they will look like. A blind flying entity of some sort hovers in the sky. It is impervious to bullets, and now you will have to kee

  13. Developer post

    Chat system implemented into main menu

    Hello everybody I have included a big update of including chat into the main menu. I implemented this in hopes of allowing the community to be able to help each other out in beating the game, as the game is pretty vague on purpose. I hope this will allow for a more close knit com

  14. Developer post

    Chat system implemented into main menu

    Hello everybody I have included a big update of including chat into the main menu. I implemented this in hopes of allowing the community to be able to help each other out in beating the game, as the game is pretty vague on purpose. I hope this will allow for a more close knit com

  15. Developer post

    Update from the nightmare realm 11/24

    New features: -Hit indicator icon showing which direction damage is taken -Option to toggle allowing invaders into your game Tweaks: -Big enemy speed for invaders increased to keep up with players easier -Camera Placement placed closer to the center, and less to the right of the

  16. Developer post

    Update from the nightmare realm 11/24

    New features: -Hit indicator icon showing which direction damage is taken -Option to toggle allowing invaders into your game Tweaks: -Big enemy speed for invaders increased to keep up with players easier -Camera Placement placed closer to the center, and less to the right of the

  17. Developer post

    Future enemy for balancing

    There will be a new enemy that will be included in the game soon. The silent ones will become more of the foot soldier, and the new enemy type will arrive that will provide more of a new challenge to the player and provide a more scarier experience. Also invaders, I know that the

  18. Developer post

    Future enemy for balancing

    There will be a new enemy that will be included in the game soon. The silent ones will become more of the foot soldier, and the new enemy type will arrive that will provide more of a new challenge to the player and provide a more scarier experience. Also invaders, I know that the

  19. Developer post

    Update! Food, new weapon, health packs, & scavenging emphasis

    Adding multiplayer was a big update, but this update has definitely surpassed that accomplishment. I have added many building and areas to flesh out the surrounding areas around the base. There is now a food stat, in which the player will be required to search the buildings, huts

  20. Developer post

    Update! Food, new weapon, health packs, & scavenging emphasis

    Adding multiplayer was a big update, but this update has definitely surpassed that accomplishment. I have added many building and areas to flesh out the surrounding areas around the base. There is now a food stat, in which the player will be required to search the buildings, huts