Deck/ Windows cross saves
Here it is, deck / windows cross save, with a save manager that allows for multiple slot. For those with preexisting saves on both systems, you can merge them on a happy path that will take the best of both

Developer posts and news about this game.

Here it is, deck / windows cross save, with a save manager that allows for multiple slot. For those with preexisting saves on both systems, you can merge them on a happy path that will take the best of both

So yeah there is a pretty CRT filter now ! I will implement the llinux / windows cross save then, dropping the demo > full game cross save

Ok so first of all I want to take the oportunity of thiis first update after the release to give a big THANK YOU to everyone who has played the game, and especially to those who have left reviews and feedback. That means a lot ! Thanks thanks thanks ! New New level: "hidden" leve

You can double click on a bonus to select it (Thanks Geolykt) The "confirm your bonus selection" button does not stay above the tooltip anymore (Thanks Lundis)

Hot damn, I think this one's even bigger than the last ! Level 4 is here ! Bosses for level 1, 2 AND 3 are all in (and the L3 one respawns on collision now) Steam leaderboards, 52 of them, split per level, glitchless, every solo glitch, curated combos and endless :) Steam achieve

Ok that might be the biggest one ever. I hope you will like it as much as I do ! Level 3 is here ! Tons of new musics , some old ones are gone ! The damage system is revamped, introducing more formally Emit Damage and Impact Damage The enemies HP curve has been revamped The enemi

So yeah big one ! A lot of stuff are now moving to the beat. Like the title screen, the player, the zones, the text,... I'll let you find all these. I also added a secret secret update that you can get under specific conditions. Level 3 is also available, is you press F2 on the t

So yeah level 2 is now accessible ! You can unlock it by pressing F2 on the main menu (Where there is the "Particulitix" title screen that you can explode) Hope you'll like it ! It comes with new zones, new enemies and a new palette . This palette is truly awesome, be sure to try

So this update is following a very constructive stream that happened last week ! The main focus is making the game more welcoming, especially for new comers. The high vision is : The XP, its relationship to enemies particles and its lifecycle are now easier to spot. And the game

This update brings the very first "unlockable" bonus tree. Meaning a bonus tree that only shows up when you have certain bonus. Pick the laser and you'll see it :) Other than the bonuses on this tree, I also added to the existing laser tree a bonus that makes a shot critical if y

So it's been quite a long time since a did a new bonus tree. Here it is, the CURSOR bonus tree ! I'll let you play around with it, explore it and its synergies. I find it quite fun :) Asides form that, the Palettes! glitch now gives a boost of perma points (Thanks Jake Figtree!)

Three things here, but the biggest one by far is 6 new tracks ! All coming from here And if you want to discard the ai generated musics, there is a toggle on the main menu and in the option menu. Aside from that, the "SPECIAL READY" text is also displayed on the cursor ( I hope y

The main event for this one is the rewrite of the spiralium special ! It still rewinds the time for the projectiles, but now they go orbiting your cursor for a few seconds ! The orbit also has a maximum distance. This all gives this weapon more personality Other than that : FIX-T

So this one is all about enemies! The big change is that enemies now spawn on screen. They adapt their spawning location to the player's position. The goal is to avoid unfair hits from enemies appearing suddenly on screen. During the spawn animation, they cannot hit you, and you

So last update before next fest ! I hope you will like this one ! FEATURE : Translation in Spanish and Italian ! BALANCING : Nerf the AFK47 reload time and bump the Spiralium reload time FEATURE : Add a glitch that makes arrows pointing the player orbit constantly FEATURE : Make

I multiplied all the health and damages by 10 I wanted to do this for quite some time but it wasn't much of a priority because it doesn't really change the game. I WAS WRONG. It feels sooo much better to my monkey brain. Lesson learned :) Other than that, I again-again-again-agai

So yeah this update is most mostly thanks to feedback from Lundis ! Go checkout his game View game page Most of all he had the simple yet brilliant to make the damage aura and mine proc less often but do way more damage. It has the benefit of having less clutter on screen for bui

So yeah that's pretty impactful, the elite enemies don't just have a different color, they are bigger too. They feel a lot more impactful ! FEATURE : Enemies have their size that varies depending on their elite status FEATURE : Make it clearer that the permanent upgrades are in s

So yeah readability is the name of the game for this one. I reworked the default palette, and made the player outline bigger for that. BALANCING : Make spicy bounce cap your bounces at 4 and make it a top level update FEATURE : Add two new palettes FEATURE : Rework base palette F

So lots of small quality of small stuff here, mostly found in during streams of the game ! FEATURE: Introducing the Cazylia color palette. Thanks Cazylia, obviously FEATURE: Reworking the main palette FEATURE: Permanent upgrades can be turned on or off . Thanks Cazylia FEATURE: T