The Demo version is out!
Hello! I'm happy to announce that the demo version of Among Space is now available! Try the free demo and be sure to leave your feedback. View game page
Developer posts and news about this game.

Hello! I'm happy to announce that the demo version of Among Space is now available! Try the free demo and be sure to leave your feedback. View game page

Update 0.2.0.0* The major update “On the Edge” focuses on improving gameplay and introducing new content in preparation for the upcoming demo release. *Available only for the Demo version. The Playtest branch will get it later. Patch Notes: New Added a health and bleeding system

Changes / Improvements Field of view (FOV) now increases while Adrenaline is active The sliding door leading to the storage area now requires a Red Keycard If the player falls out of the map, they are returned to their last safe position Fixes Fixed an issue where sliding doors c

Hello! This update includes the expansion of the Research Complex, a rework of the Gravity Glove, the addition of a new item, as well as various improvements and fixes. New The Research Complex location has been expanded New item: Adrenaline Changes / Improvements Gravity Glove h

New Added crosshair when aiming at pickable physics objects Improvements Gravity Glove has been improved Crouching now makes the player crouch lower Optimized high-poly objects Fixes Fixed console-related issues Fixed player footstep sounds

New Developer Mode added Improvements Damaged wires now appear in random locations in the Respawn Room Added a hint on how to escape the Endless Corridor Updated textures on several objects Updated fonts Fixes Cursor-related issues fixed Fixed an issue where garage doors were ini

Hello! After careful consideration, I’ve decided not to release the game in Early Access just yet. Development will continue in the form of an open Playtest alongside the community. Early Access is planned for later, once the game becomes more stable and polished. New First Act (

🎆 Well, the end of the year is approaching. Thank you to everyone who follows the game’s development, supports me in any way, participates in beta testing, or simply added the game to their wishlist — thank you! ✨ The outgoing year had a lot of things, both good and not so good.

New: Added a sensitivity setting. Improvements: Updated UI elements. Updated localizations for all available languages. Adjusted the volume slider for more accurate and visually clear control. Fixes: Fixed several issues related to the locker.

Improvements: Added a warning in the graphics settings when selecting a value that is too low for the Pixelation parameter. Increased the maximum number of light sources that can be processed simultaneously. Adjusted the positioning of certain pick-up physical objects — they are

Fixes: Entities were unable to move

Improvements: Added sound effects for entering and exiting the locker Fixes: Dynamite appeared in the inventory at the start of the game Fixed several visual issues related to the locker

New: Added death by explosion. Added sound effects for UI button presses. Improved: Updated the dynamite explosion animation. Updated ambient audio in Act 2. Refined Russian localization. Fixed: Adjusted the Glowshroom activation zone. Fixed an issue where metal footstep sounds d

Fixed: Translation errors in the English localization have been fixed.

Improved: You can now pick up glow mushrooms. The main menu has been updated. Fixed: Fixed an issue where resource value inside the Ore Collector would increase multiple times. Fixed a bug allowing the player to enter a cabinet during the Screamer animation, cancelling the death