Released
Mar 7, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    The Future of Labyrinth

    Warriors, Delvers, Plunderers, and Heroes, We are sad to announce that Labyrinth will be shutting down in September of 2019. We have made the difficult decision to move in a different direction and will no longer be supporting the game in its current form. We are incredibly grate

  2. Developer post

    Week 122 Patch

    Interface Revisions User names of players now display a rank with badge based on performance in the Labyrinth Space bar now skips through conversations Rewards will now be split into multiple chests of no more than 5 per chest to prevent overflowing on screen Card tooltips in the

  3. Developer post

    Week 118 Patch

    Known Issues Not Yet Fixed * Card Pack Rewards are missing their model in the reward display * Mac users may experience floating cards in hand, can be worked around by hovering over and out of each card Gameplay Fixes * Boss v Minion raids were not showing up in Replays * Card Un

  4. Developer post

    Week 117 Progress

    Adventure Update Results The Adventure update improved the amount of engaging fun players are having, and it's a move in the right direction according to many of you. Here are some of the results: * Daily players almost doubled * Logins more than doubled * Encounters played incre

  5. Developer post

    Adventure Update

    The long-awaited RPG update is here! Embark on a new adventure through the city of Starfall on a quest to find the entrance of the Labyrinth. Enjoy a new expanded story as you explore the mysterious and dangerous streets of Northgate and Smithstone. While your heroes are away, pr

  6. Developer post

    Week 112 Progress

    Development Since the last progress report we encountered a couple bad bugs that put us behind our desired schedule, but we've moved past them and in the process had the opportunity to rethink the onboarding flow and made a big change to the organization of the tutorial content t

  7. Developer post

    Happy New Year!

    Development In addition to cleaning up bugs to prepare for internal testing of the upcoming update, the team worked on the following tasks since the beginning of the year. The art team created more card art, Smithstone street concepts, and dialog characters; modeled Thieves Guild

  8. Developer post

    Year End Progress

    Happy Holidays Everyone! Indie DB: Indie of the Year Competition Thank you all for voting in the IOTY competition for 2017. Labyrinth made it into the Top 100 again and in popularity rank hovered around 20-60 throughout the month. Popularity rank does not directly correspond to v

  9. Developer post
  10. Developer post

    24 hours left!

    Less than 24 hours left to vote for Labyrinth as the Indie DB Game of the Year! Please vote and ask your friends to vote as well.

  11. Developer post

    Feature Enhancements

    In the upcoming update you will be able to edit the decks of your heroes and bosses right on the party select screen before you go adventuring. We are introducing a new in-game currency, Starstone, that you can use to buff your boss from encounter to encounter. Practice mode will

  12. Developer post

    Vote for Labyrinth

    Please vote for Labyrinth and make it the Indie Game of the Year on IndieDB. *If you voted once already, please vote again. This is the second stage of the competition and you must vote a second time for your vote to count. Development The Art Team did an art pass on tutorials, c

  13. Developer post

    3D Printed Korghan

    This box was much bigger than expected! Packed with care! There's Korghan down there. First glance, fantastic! There's the base. Temple level with tufts of grass added! The model is about 7" tall. Captured from in-game modeled, looks like there was some modeling touch up work, 3D

  14. Developer post

    Vote for Labyrinth

    Please vote for Labyrinth It's quick and easy. This is stage 1 of a two stage competition. Labyrinth did really well in the last two years. Help it win this time!

  15. Developer post

    2 Year Development Anniversary!

    Greetings, Backers! Bradley here. To celebrate the 2-year anniversary of our Kickstarter Campaign, I'd like to look ahead to the future of Labyrinth and share some details about the major changes to the game that we have been hard at work on for these last few months. Introducing

  16. Developer post

    100th Update Patch

    Another milestone as we keep making progress on Labyrinth! A small patch was released today. The work on the upcoming update continues to progress behind the scenes. Card Fixes * Offhand slot was unusable for 1 Tick if last Durability of Chain Reactor was passively used by Amped

  17. Developer post

    Week 100 Progress

    A milestone in semantics only, we have now worked on Labyrinth for 100 weeks since the Kickstarter campaign. Today being November 1, that's a lot of ones! We are still focused on the next big update and adding in Adventure and Story modes. Scattered throughout this short update i

  18. Developer post

    Week 98 Patch

    Work in Progress UI for new Labyrinth Adventures *Note: The image above is a work in progress and is an earlier concept for the new Adventure mode in Labyrinth. There is placeholder art and some of what you see has already changed and we have plans to modify other aspects of it.

  19. Developer post

    Week 96 Patch

    Gameplay Fixes * First Tick of Channels was prematurely using stats from next Tick in certain cases * Unit card inspect was not including stat changes from Perks and card effects Card Revisions * Anox's Blessing targets friendly characters not just Heroes * Eerie Blessing targets

  20. Developer post

    Week 93 Patch

    Gameplay Revisions - Tenacity now (once again) only prevents the movement debuff of Provoke Card Revisions - Marrik now has only 1 Armor, but his passive ability is "While Marrik has Provoke, he has +1 Armor and Tenacity." - Battle Stance is now 1 Tick, Duration 3 - Throw the Gau