patch 0.19
doubled the level pool for a run to choose from extended bitmap font with latin characters and added a fallback for other languages rebalanced costs of unlockables in the game more random bugfixes

Developer posts and news about this game.

doubled the level pool for a run to choose from extended bitmap font with latin characters and added a fallback for other languages rebalanced costs of unlockables in the game more random bugfixes

extended tileset with slanted tiles player can now crawl on ceilings and removed clinging state polished the archives, shop, enemy, buff and skill overlays implemented unlockable bee skins added a worker bee npc for a bee skin shop connected no hit collectibles with the archives

added confirmation overlays to improve UX fumes can now be smashed to turn them off for a bit added queen bee for archives, enemy and buff wiki added localization infrastructure revamped skilltree and game currency improved game infrastructure by using custom resources for skill

reverted keyboard controls to OG version updated game economy and how skillpoints are collected fixed some object positions some more general hotfixes

improved enemy spawning mechanics randomized level order added a bunch of sfx to the game changed flower damage buffs to be additive fixed bug where in specific situations the player is showing incorrect animation decreased size of mutated flower projectiles removed silkshot atta

made thorns retractable so the hitbox is not immediately active improved pollination tutorial skill description displays correctly now bee sensei displays a notification when points are available "close" hint in overlays is clickable now fixed jump states not having friction incr

fixed a game crash when smashing an enemy in certain situations fixed positioning of several objects because of the viewport size changes debugged some player states behaving incorrectly improved gameplay hints in several tutorials, levels and overlays

all gates open now upon killing all enemies to reduce the distance that needs to be travelled settings save correctly now slightly changed game viewport to 16:9

fixed dash inputs being eaten in specific situation added fast fall when aiming downwards while falling dashing enemies dont slide along walls anymore added hitstop vfx when smashing enemies and projectiles improved button hints in several menus and overlays customized settings o