Zombie updates, quick fixes
- Zombies can now reach the top of the bunker - Better pathing, AI logic

Developer posts and news about this game.

- Zombies can now reach the top of the bunker - Better pathing, AI logic

New Playtest Build Update Improved bunker climbing and updated the bunker interior to support the upcoming quest and scavenging systems Improved zombie navigation and pathing throughout the map Rebalanced the economy and purchasing progression Increased preparation time between w

Playtesting Update: • Slightly increased helmet pop-off chance • Helmet “ding” now only plays when a helmet pops off • Added new spatialized mono ricochet sounds for helmet hits in multiplayer • Adjusted difficulty scaling, with more tuning still in progress • Added each class’s

Updates in this build In game UI improvements Zombies now have improved ragdoll physics for more natural deaths and explosion reactions. Living zombies no longer physically block each other as aggressively, reducing crowding and collision issues during waves. Dead zombies can sti

This update focuses on making combat clearer, reducing frustration when players are interrupted, and improving visibility for placed landmines. Changes and improvements: Added reload recovery after zombie hits. If a player is interrupted while reloading, the weapon now remembers

New and improve pathing, zombie logic, sounds on bunker hits, bug fixes.

Economy fixes, bug fixes, pathing fixes

This build includes a major pass on weapon balancing and bullet hit behavior. Reworked bullet damage so weapons now use a cleaner centralized damage system. Added body-part damage multipliers for head, torso, arm, and leg hits. Added distance-based damage falloff so weapons behav

Improved melee attacking Fixed Zombie stuck bugs

Smarter zombies, improving pathing of zombies, better zombie aggro logic.

This update includes several improvements and fixes for the BunkerZ Steam Fest demo. New and updated in this build: * Added end-of-run stats for Total Kills and Rounds Survived * Added delayed player auto-heal after avoiding damage for a short time * Improved zombie bunker attack

This playtest build includes several fixes, tuning changes, and quality-of-life improvements based on recent player feedback. Gameplay and combat Fixed a major reload / weapon swap lockout issue Improved fast weapon swapping and melee/shovel reliability Added starting shovel supp

This build includes several months of gameplay, UI, settings, and systems improvements as we prepare for Steam Next Fest. Major Updates: Players can now play as the Rifleman, Machine Gunner, Medic, or Engineer. Added pre-match staging and character select UI. Added support work f

Updates include: Rifleman updates and tuning Ammo purchases Weapons now holster properly to improve swap flow and reduce visual bugs Buy Menu fixes Trench Shop UI updates General UI improvements Zombie stuck fixes plus additional bug fixes What we want you to test: Rifleman feel,