Patch notes 19 Mar
- Some materials fixed
Developer posts and news about this game.

- Some materials fixed

Improved skull dash timing for better readability

This update focuses on stability, visual polish, and overall gameplay smoothness, based on recent playtest feedback. 🖥️ Graphics & Visuals Fixed black box graphical artifacts appearing on highly reflective surfaces under very intense lighting conditions. Improved the green c

Hi everyone! A new update is now available, introducing multiple improvements to gameplay, camera behavior, tutorial flow, UI, and several technical optimizations. This update is the direct result of playtest feedback and a focused polish pass. Here’s what’s new: 🎥 Camera &

Hi everyone, this is one of the most substantial updates so far, bringing a mix of new gameplay features, quality-of-life improvements, visual clarity enhancements, cutscenes, and major performance optimizations. Below is a complete overview of what’s new. ⚔️ Gameplay & Comba

Hi everyone! I’m Fabio, solo developer of Knitewings™. A new Knitewings™ Playtest build is now available, bringing several fixes and one very important new feature. ✨ Main highlight: Japanese language support I’ve added a first version of the Japanese translation. This is an impo