9 Oct 2026 - You can start the game again
Oops. Turns out I forgot to handle some `.remap` cases in the exported pck for updated map loading and for loading the transition scenes. This has been remedied, sorry about that!
Developer posts and news about this game.

Oops. Turns out I forgot to handle some `.remap` cases in the exported pck for updated map loading and for loading the transition scenes. This has been remedied, sorry about that!

Hey folks, this one's been pending for a bit. Addresses a lot of previous feedback, and all the feedback I got while I was at PAX. The full itemized list is a bit robust, but major changes: Intro reworked Rooms are no longer seamlessly loaded Numerous changes throughout the game

Fixed in-menu minimap centering and dragging with the mouse. Fixed shooting your weapon causing unlimited icons to spawn on the minimap. Oops.

Hey everyone! I've been chugging along with cleaning up old systems and getting everything ready to go for actual gameplay and multiplayer. This patch changes a lot - joypads should now play nice, the whole lower half of the demo map has been revamped, and now there are the creat

Implemented quite a few fixes for issues that occurred after the multiplayer refactor. Tunnel Bore Boss will still go back to previous sections with specific player movements - but everything else I've tested is working well. Please let me know if you encounter any issues while p

Rather large content patch - numerous bits updated throughout for better guidance, completely revamped first boss section with some railgun tutorialization, and many many many under the hood adjustments/reworks of old code. Not guaranteed to be bug free, though I did a full run o

Character creator has been rebuilt from scratch, and for better or worse now follows a more standard format: Corrected a bug that inverted the Player entity during initial spawn Turned the music back on. Oops. Numerous other small bits!

Huge player animation overhaul - asymmetry now works correctly, fixed things like aiming while ledge grabbing decoupling the weapons, etc. Still a little off in some places (legs facing wrong direction for wall jump cue), but if you notice anything other than that please let me k

Freight elevator should behave more predictably in all cases. Added userdata skin handling. Add in all the bodyparts you'd like under: Windows: %appdata%/Embryogenesis_Userdata/skins/` Linux: ~.local/share/Embryogenesis_Userdata/skins/ Examples will be on the Workshop later - you

Main menu updated to new format Stat of Steam P2P/Lobby impl