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Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 30 | |
| 36 | |
| 46 | |
| 36 | |
| 21 | |
| 19 | |
| 12 | |
| 15 | |
| 13 | |
| 11 | |
| 10 | |
| 18 | |
| 19 | |
| 23 | |
| 28 | |
| 30 | |
| 25 | |
| 18 | |
| 10 | |
| 12 | |
| 6 | |
| 4 | |
| 4 | |
| 11 | |
| 16 | |
| 20 |
Fixes Stores Selling a store, or losing it for unpaid rent, no longer breaks the game when another player is inside it. That player is now moved out to the entrance, drops what they carry, and any open menu closes. Stores Resetting another player's stores from the tablet now clea