Pro Gamer Manager

Raptor Claw Games · 501 Industries

Released
Apr 28, 2016
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Pro Gamer Manager 2 is now live!

    The day we've been working so hard for, for such a long time finally arrived last night. The sequel to Pro Gamer Manager, Pro Gamer Manager 2 is now live! Visit the store page here . Here are some of the major differences: You, the gamer, are now in more control than ever having

  2. Developer post

    Closed Alpha

    Just a quick heads up! Tomorrow afternoon CET we'll be releasing PGM 2 as closed alpha to our longtime supporters and fans. Stay tuned for more info over on PGM2 as it happens. /Dev team

  3. Developer post

    Special Delivery

    Happy Saturday everyone! You've earned this guys. With some help from Valve, everyone, and we do mean EVERYONE, should have PGM 2 in their Steam library as of today. It doesn’t matter if you bought PGM in October 2015 or last week. Everyone gets PGM 2 for free. How’s that for a S

  4. Developer post

    New dev blog out

    Hi guys! Hope you're not missing the latest devblog over on the new page . /Anna

  5. Developer post
  6. Developer post

    Trailer and league - Dev blog #10

    Hi! Trailer, sounds, league system and transfers. This has been our week in development. This week we've welcomed a couple of awesome guys that are going to do sounds for us including a custom theme song, really looking forward to hearing that. We've also started work on the teas

  7. Developer post

    Ingame gaming - Dev blog #9

    Hi everyone! Another week has flown by and we're already in august and the last summer month here in Sweden. So, what have we been up to this week? Ingame gaming We've worked on several aspects of the ingame gaming this week. You can now add a team logo to your team. Other teams

  8. Developer post

    Dev Blog #8

    Well this has been an exciting week and month for us! I'll try to summerize what has been accomplished and what lies ahead. Throughout July we've accomplished nearly 40% of where we want to be, with the current road map, at the end of the year. Which is amazing and fun! Now we're

  9. Developer post

    Dev blog #7

    Hello Gamers! This week is coming to an end and the team is having some well earned rest! We have made a new blog post on Reddit where you can read the latest of what we have been working on during this week. Link Here : Or if you want to see a brand new work in progress screensh

  10. Developer post

    Wire-framing – Dev blog #6

    Greetings Managers! Wire-framing, notifications and tutorial, this is the latest from the development team. Wire-framing We’ve made good progress on implementing the wire-framing in the game. This means putting together all the different parts of the game into one framework inclu

  11. Developer post

    Modifiers - Dev blog #5

    Greetings Managers! Modifiers, Game Assembly and Multiple Platforms. This has been our week in PGM 2 development. Modifiers After several weeks of hard work we’ve finally implemented a class that can alter the conditions of anything in the game. Whether it’s diseases, skills, inj

  12. Developer post

    Sneak peek

    Hi guys, Just dropping in quickly to show you the first sneak peek of the game. Hope you like where we’re going with this :) Keep checking in to the website for all the latest, for example this brand new sneak peek of the game. Be sure to subscribe to our newsletter while you’re

  13. Developer post

    Dev blog #4 - Midsummer Greetings

    Hi Guys, Just dropping you a few lines this week as we’re having the rest of the week off for Midsummer. Even though it’s a short week we’ve managed to get some important things done. We’re starting to add more and more things to the office testing build including some finished g

  14. Developer post

    Dev blog #3 – The more the merrier

    Hello again! The end of another exciting week in the development of PGM 2 is coming to an end. This week has flown by, it feels like only yesterday it was Monday, but a lot of good things has happened, and it’s always satisfying seeing things starting to fall into place. But enou

  15. Developer post

    Dev blog #2 Insight in to some mechanics

    Hello again, This week we’ve enjoyed having a shorter week since we’ve had the ‘Swedish National Day’, a bank holiday here, which is nice, but have also kept us more busy here at the office the other days keeping up with internal deadlines. Our last post, the first in our develop

  16. Developer post

    Dev Blog #1 - We’re all gamers!

    This is the beginning of a series where we (I, Eyoel or Anna) will share our progress of PGM 2 with the community. We will also start to showcase artwork for the game, give you a chance to ask questions, give feedback or present your suggestions to us. Tdlr; See summary at end of

  17. Developer post

    Busy little bees

    Hi! I thought it was time to give you guys a little update on how things are going here and what we’ve been doing. Unfortunately this is not the time to showcase anything from the game, yet. But I thought I’d share some insight into the changes we’ve been doing from an organizati

  18. Developer post

    Happy Spring!

    TL;DR. Development of PGM 2 is going really well. We will not give you any dates, promises or features at this moment, just know that things are going really well. I just wanted to take a moment and share some information with you guys and give you a heads up about how things are

  19. Developer post

    Update about PGM 2 and the future

    We know that a lot of you have questions about PGM and PGM2, here’s an update that hopefully will answer a few of them. TL;DR. PGM 1 was broken, we’re sorry and we will give everyone a window of opportunity to get PGM 2, the full game for free. Firstly, we do know that the origin

  20. Developer post

    Dev update

    Hi guys, Just wanted to give you an update on how things are going. We’re deep into the production of prototypes for the pre-alpha and we’re really excited by what we’re seeing. We hope you will be too once it’s ready for debut outside our team. We’ve taken all your feedback on b