Build v0.67 - A fix for the merchant carpet
There was no way to pick up the merchant carpet and also after selling the first item you wouldn't be able to sell another (so no way to complete the quest). This has been fixed. Cheers. -Keith
Developer posts and news about this game.

There was no way to pick up the merchant carpet and also after selling the first item you wouldn't be able to sell another (so no way to complete the quest). This has been fixed. Cheers. -Keith

There was an issue with the merchant job not starting in the tutorial if you play from the very beginning. Another thing I would have caught if I just started testing out the new user flow .. lesson learned.

Another victim of my last minute optimizing (physics layers), the crates were just dropping through the docks so if you set them down or dropped them, they were gone. Anybody know a good game tester I can work with for the next release?? Anyways, enjoy!

Another bad bug! I really need to stop changing fundamental things during small patches. I changed how my physics interactions work (limiting it to certain layers), which broke entering the ocean so you couldn't properly enter or exit it. Fixed now, sorry!

Had a broken build before, sorry if you tried to play that! I'm only one guy and I forget to test out certain paths (I've gotten in the habit of just skipping the tutorial when I test). Should be all good now.

New Wind! Wind will push you around, especially on windy days, so be aware of that when fishing and making deliveries. Lifts! You can buy cranks from one of the urchins at night time and attach them to make the lifts operational. Merchant progress - Making deliveries for merchant

New Brand new level! The docks that you know are gone, the entire level has been re-vamped. All of the NPC's and shops are the same, but now it feels more like a proper Dock town. Credit to Jonah for the new design. New tutorial with a shorter intro for deliveries to get to the m

New Crabs that pinch you Updated compass (HUD) background with levels Updated game intro Outlines on interactables Merchant Jobs available every day Rats Fixed Optimized a lot of things Fixed lots of bugs Known Bugs Can skip day 2 by clicking continue twice at end of day 1 Also w

New Can now see through all objects (no more annoying objects in way of camera) Lighting now primarily baked (perf improvement) Removed ocean transition (now seamless between in water and underwater) Player-bought stalls now actually sell the items you place Added fish pools that

Fixed a few problems that were in the v0.55 build: Fixed soft lock that happens when failing the third merchant job in the tutorial. This job was also ending a bit earlier than it should, and I also reduced requirements to make it a bit easier. Merchant carpet quest is working ag

A couple people have faced these bugs so I wanted to make them known: The merchant carpet quest is broken (after merchant job tutorial is finished, can take from Francisco), can't place items. If you fail or abandon the third merchant quest there is a softlock with sleeping in th