Update Notes – March 24, 2026
Fixed an issue where the inside of character models could become visible when the player moved too close to the camera. Adjusted the stage generation patterns and the appearance probabilities of items.
Developer posts and news about this game.

Fixed an issue where the inside of character models could become visible when the player moved too close to the camera. Adjusted the stage generation patterns and the appearance probabilities of items.

- Fixed an issue where the skill charge time had been unintentionally shortened in a previous update. - Adjusted the spawn rate of Steps in the stage "Plumbed Pitfall" (the number of Hole Steps has been reduced). - Fixed several other issues.

When the player has the item "Step Gripper", the character's feet now emit light and their footsteps change. When using the item "Step Pauser" to stop Mechanical Steps, a visual effect indicating that movement has stopped will now be displayed. Fixed a bug where skills would occa

The following issues have been addressed: - Unnatural camera behavior when using keyboard and mouse controls. - Cursor not appearing on screens that require button input when playing with keyboard and mouse. If you notice any other issues, we would greatly appreciate it if you co

🐸New Stage: “Plop Pool” We've added Plop Pool, a simpler stage compared to the previously released Plumbed Pitfall. With fewer step types and item variations, it's a great place to get used to the game's flow. You'll also find one Level Indicator item appearing at the start! 🐸N

The brand‑new Level Indicator is here! It shows the current level of each Step — basically how long it'll take before a Step drops. You can also see the effect of the Step Stabilizer, making Step duration easier than ever to track! If you've already memorized every Step's timing,

•Corrected several text typos. •Adjusted character animations and behaviors.

A demo for Frog Up! is now available, letting you try one of the game’s stages! It’s a simple, introductory level designed to give you a feel for the game’s atmosphere. If you give it a try, I'd be thrilled if you shared your high score with me on X! Feedback is greatly appreciat